WHAT A NIGHT FOR A KNIGHT



Late on a spooky night, a man is transporting a suit of armor in a crate to a museum. Unbeknownst to him, we then see it coming to life. Enter Shaggy and Scooby, coming from having seen the move Star Dog, Ranger of the North Woods, twice. They are at first frightened by the sound of a frog, then come across the truck, now with the empty suit of armor in the driver's seat. They run and get Freddy, Daphne and Velma, who, after seeing a label reading "To James Hyde-White, Professor of Archaeology; deliver to county museum, then decide to check it out. (This English name makes Shaggy think of "hide and seek").

Inside, the curator, Mr. Wickles, tells them the legend of the Black Knight, who comes to life at the full moon (which there was that night). The knight opens its eyes as they speak! Scooby takes a pair of goggles from a statue. Wanting to find out what kind of glasses they are, they check out the library. They read that they are a special kind made in England, and then shout in unison "Professor Hyde-White!", and now suspect something fishy going on at the museum, realizing that it's "another" mystery.

They return, and it is closed. They try to lift Shaggy up on a ladder placed on a jack, and even thought it still doesn't reach, he, being the "swingingest gymnast in school", is able to swing in, but makes a noisy descent to the ground floor. He passes the still black knight on his way to the door to let the others in. A mummy case also moves its eyes. They split up-- Freddy and Daphne go one way, Shaggy and Velma another way, and Scooby stands guard for a Scooby snack. He gets scared by his own shadow, and runs, pouncing on Shaggy, who lets him come along. They pass a window with the full moon shining in, and Shaggy closes the shade, "not taking any chances". Soon, he gets separated, and the black knight begins following Scooby and Velma. Scooby, whose mouth is tied tp prevent his teeth from chattering, runs, knocking Velma's glasses off, and hides in a pot of dirt. She bends over, tripping the knight who lands in stocks. Thinking he's Shaggy with a cold, she begins to feed him cough medicine, but Shaggy shows up and takes the spoonful and pulls her out of the room. Scooby jumps out of the pot and runs too, and soon encounters a dinosaur skeleton. He tries to take a bone, causing it to collapse, ripping a curtain the black knight was behind. Scooby tosses the pile of bones, instantly reassembling the dinosaur and runs. Shaggy and Scooby find a picture missing, and when they find and bring back the others, it is back with a trail of red drops, which is paint, rather than blood. The trail leads to a mummy case, which they open, finding a secret room. Inside, they see paintings being copied. The knight appears and punches through a picture at Shaggy. Scooby, dressed as an artist, squirts him with paint. Shaggy and Scooby dash around a wall, and crawl under a bear skin, but the knight uncovers them. They next hide under a table, and the knight picks it up and throws it with them holding onto its legs. They run past him into the relic room and hide in a plane. Shaggy throws his voice into another room, but Scooby starts the plane with his tail, and it flies through the museum, finally knocking out the knight. It was the curator, Mr. Wickles. He was switching the fake paintings for the real ones. Scooby finds Prof. Hyde-White tied up in the mummy case, and they explained the case with him. Wickles made him disappear and covered it up with the Black Knight legend.

Scooby wears the suit of armor, scaring the others for a moment, only his legs give him away.

DECOY FOR A DOGNAPPER

On an Autumn day, Scooby is walking down a leaf covered sidewalk, bumping into a statue. He spots a poodle being walked by a rich lady. He tries to impress her with flowers, but she ignores him. When they pass off the screen, a struggle is heard, and the poodle is dognapped. Scooby runs to the rest of the gang, and changes the radio they were listening to to the news, which reports the third dognapping of championship dogs. (Shaggy: "Wow! A canine crime wave!"). Buck Masters, the owner of one of them, is offering a $500 reward. The gang takes the case, and arrives at his home. He tells them Big Red was sure to win the contest, but now Bob Miller's Great Dane will have to be a shoe-in. The mention of a "Great Dane" instantly points to Scooby as a logical decoy.(He even seems to be proud at the very idea, at first). Shaggy, holding up a picture of the champion dog says "Yeah, but who'd dog nap Scooby for ransom?" Says Daphne: "We'll fix that!". The girls bathe him in the Mystery Machine (Velma: "What are we doing, solving a mystery, or running a beauty parlor for pooches?"), and Fred fits a fancy collar on him, which has a transmitter so the gang can track him. When a Scooby snack is tossed for his bravery, Shaggy gulps it knowing that he is the one to take him out on a leash. (Scooby blocks him from getting the second one, though).

Shaggy (disguised in a coat and hat) and Scooby walk down the street on which the dognapper is expected to strike. They pass a scruffy female dog who likes Scooby. Shaggy tells him to keep going, and she then gets angry and kicks a can of garbage at them. Shaggy catches it all in his hat. ("Lucky for you, I'm a dog lover! Yuck!") Soon, a truck fills the area with its smoke, Scooby's leash is cut, and he is taken. Shaggy tries to run, and then takes a motor scooter from a gas station. The gang, watching the radar screen in the Mystery Machine, notices the collar is moving fast, and then join the pursuit. The chase leads to the desert, and suddenly, the horse-riding ghost of Geronimo is chasing Shaggy, who crashes. Meanwhile, Scooby has been brought to the lair where the other dogs are being kept in cages, and is viewed by a witch doctor. He immediately recognizes him as phony and yells at his henchman. ("YOU FOOL...!! How could you mistake this mutt for a show dog?"). He then instructs him to dispose of him on a hand-car. The man puts him back in the box and sends him rolling.
Meanwhile, Shaggy has met up with the rest of the gang, and describes the ghost. ("Why, when he waved that tomahowk, even my hair was scared!") Velma finds the tomahawk, which "must be a thousand years old". Scooby, who was able to cut a hole in the box with one of his claws to stick his head out, passes by the gang, who then pursues. Shaggy jumps from the Mystery Machine onto the hand car, and the rest of the gang stops at a gorge. Shaggy and Scooby are out on a trestle with a train approaching. Shaggy tries to apply the brake, which is rusty, and Scooby helps him with a bite to the rear. They are able to stop and reverse, but the train is still catching up to them. Fred finds a switch and diverts them to a siding just in time. They are happy to be reunited, and when Scooby is asked where he was taken, he imitates Geronimo. The whole gang tries to backtrack to the dognappers on the hand-car (Shaggy imitates train sounds while Fred & the girls pump), but the ghost comes after them and shoots an arrow into the handcar. The gang takes cover behind a rock until he passes. (Scooby waving a white flag with his tail). Fred points out the arrow was factory made. Then Shaggy points out the cliff dwelling behind them. They sling a huge spear with a rope attached up to the cliff to climb up. Scooby tries to crawl away, but Velma orders him back. Up in the dwelling, the witch doctor appears threatening them with "the fate of Spanish Conquistadores buried in desert below" and then disappears. Velma notes "That Indian sure spoke good English, considering he's supposed to be a thousand years old!". Scooby, who was hiding in a vase, breaks out and follows the rest of the gang. They are soon swarmed with bats (Shaggy: "If I ever get out of this, we'll call this dance the 'Bat-tusi'!") Everyone separates, and Velma's glasses have been knocked off. Shaggy runs into Scooby, who is disguised as a native. This scares him away, but then he returns seeing it was only Scooby, who is also wearing Velma's glasses. Velma meanwhile comes across a totem pole she thinks is Shaggy and Scooby petrified with fear, until they enter the room and give her back her glasses.
Fred and Daphne, meanwhile, enter a temple and see a fire burning at the altar, ("Bet that fire hasn't been burning for a thousand years!") and the witch doctor appears in the fire, makes another threat, and then vanishes again. Daphne refuses to go any further and instead sits on a stone bench, which carries her down through the floor and returns empty, leaving Fred to wonder what happened to her.

Shaggy and Scooby find a pantry of food, including dog food ("Rooby rood!"), and realize that this is the dognappers' hide-out. Shaggy makes himself a sandwich (putting together its layers to the tune of "Them Bones"), and unknown to him Scooby is pushed into one of the cabinets, which leads to a slide down to the dungeon where Daphne and the stolen dogs are being held. He unties her. Fred meanwhile moves a statue hiding a secret passage and Velma rises up from it on another bench, and then Daphne also appears, to lead them to the dogs. Scooby communicates with the dogs (all in barking) to lead them to the dognappers. Shaggy is getting ready to eat his sandwich as he looks for Scooby, and is knocked down by the running dogs. He puts the sandwich layers back together as fast as they fall ("That was almost a catastrophe!"), and he eats the whole thing in one bite and follows. Everyone slides down a ladder, which Shaggy falls through the rungs of. The dogs corner the witch doctor, and unmask him. It was Buck Masters, the owner of Big Red, himself. He shouts "Blasted kids! Why didn't you mind your own business?" and Fred responds "Catching dognappers is our business, Mr. Masters. After all, Scooby is a dog, and we love him very much!" (Scooby is flattered). At the sherriff's office, they explain the mystery. Buck Masters wanted to remove the only other dogs who could beat Big Red; then Big Red was to turn up right before the contest and win first prize. The phantom Indian was only movies from a projector. Shaggy thinks he sees the shadow of Geronimo on the wall, but it's only Scooby, holding up a tomahawk and feather duster.

·The Mystery Machine is full of the high-tech radar equipment of its day. A new Mystery Machine would be introduced for the 13 Ghosts of Scooby Doo in the 80's that was even more advanced.

· The truck that creates smoke when Scooby is captured is clearly a reused silhouette of Freddy in the Mystery Machine.

·When Daphne says that the temple she and Fred are about to enter is a "perfect place for a witch doctor to live", the upper light colored stripe on her dress is missing.

· The story omits how Velma gets separated from Shaggy and Scooby the second time. She is with them one minute and gone the next scene and eventually discovered by Fred to whom she explains that she [like Daphne] had sat on a bench that carried her to a different place.

·Much of the score for this episode is from "The Man Called Flintstone" feature (1966). A few pieces, such as the one at the beginning and when the whole gang rides the handcar, are from a year before that (Secret Squirrel and other such shows).

THE BACKSTAGE RAGE

"Kind of a spooky night", says Shaggy as he and Scooby walk carrying a pizza. Just as they decide to eat it now, (after all, we only had 6 blockbuster pizzas), a car speeds by and a violin case, falls out. It, is full of money, perhaps thousands of dollars. Shaggy has Scooby guard it while, he goes to phone the gang. The car pulls back tip and a girl poodle, is released, limping, When Scooby runs to help her, the violin case is taken ("rI roofed") The gang shows up, and Scooby reenacts what has happened. Searching the area, they find a puppet control from Pietro's Puppets, the puppet show at the Strand. They then realize, that the girl dog was a puppet, and piecing together the clues realize, shouting in unison, "COUNTERFEITERS!" They go to the Strand and see a watchman working a puppet. They ask about auditioning Scooby as a trained dog act. The puppet says "you can't work here unless you are, a puppet!" The man says he only fiddles with the puppet as a hobby, the great Pietro having helped him. Scooby finds a brand new $20 bill and they leave. Velma identifies it as real, and figuring it may have been planted to make them think nothing fishy was going on, they go back. The doorman is asleep, and the door is unlocked. Tiptoeing by, Scooby drops a hat, and the puppet opens an eye. They begin looking for clues (Shaggy checks the "clues closet"- - a stage, prop door). They split up and a man is shown looking down at them. Things begin falling, and Scooby runs. The girls are almost hit with a weight bag, and Velma, sees that the rope was cut, "and ropes don't cut themselves". Shaggy and Scooby look in a dressing room. First, Scooby is scared by a jack-in-the-box, then they try on various masks, including Shaggy dressing as "the Cloaked Cavalier". Scooby sees the man dressed the same way in the same pose on the other side of the room, then he is gone. Donning Shaggy's costume, he tells him there were "two of you", and they both split. Next, the others see him in a proctor's box on stage. Scooby is lured down it with a Scooby Snack tossed down. It is a violin case room. They don't find anything in it at first. The man is now playing the organ on stage,, and then a Viking and pirate appear, and then the girl dog puppet. Scooby grabs it, and sticking out of its stuffing is the front engraving plate of a $20 bill. They go to tell the doorman, but find that he is a puppet too! The clue is snatched by a crow who swoops down from the ceiling. They check the violin room again, and a harp case hides a door (it has "a whole room in it!"), containing counterfeit printing presses. The man appears and chases them ("You have learned my secret; now you shall never leave!"). They climb a ladder to a trap door, but the man is standing on it trapping them. After a few seconds, they push, and he is gone. They are back on stage, and see the Viking and pirate again, now realizing that they are only life size puppets, like the doorman. Scooby sees the puppet master (the caped man) up on a catwalk and turns brave and chases him, using a weight rope to propel him up there. Trapped on a rope, the man is brought down by Fred, and trapped in a drum by Shaggy. In police custody, we see it was the man posing as the doorman; --actually Pietro himself, and the mastermind of the counterfeiting ring; the town having been flooded with phony $20's. Scooby shows off by dressing as a magician ("what a ham!")

BEDLAM IN THE BIG TOP



The gang is driving along and sees two circus stuntmen, Max and Samson riding a bicycle for two. It suddenly comes apart, and they crash. The gang goes to help, and the little guy, Max is dangling from a tree. Scooby offers his back for him to land on. They tell the gang that the circus they left is jinxed, and that the bicycle was rigged to fall apart, and warn the gang to leave that neck of the woods. The gang goes to the circus anyway and the owner, Mr. Barnstorm, tells them the circus is haunted by a ghost clown who has caused strange things to happen, such as the trampoline wires coming undone and the lions acting like scared pussycats. He warns them to leave, and they do, but soon notice that Scooby is not with them. He's still back at the circus being hypnotized by the ghost clown with a gold coin, into doing the high wire act. The gang returns to the circus and splits up. Shaggy and Velma enter the big top and see Scooby on the high wire and suspect he's in a trance. They move a trampoline over to catch him and Velma climbs up a ladder to the platform. The ghost then wakes Scooby who clings to the wire. Velma tosses him an umbrella, which halfway down gives out. He lands on the trampoline, bouncing Shaggy, who knocks Velma (about to be grabbed by the ghost) off the platform. All three bounce up and down until Scooby lands in a miniature house and rises ("falling up") with balloons which the ghost begins popping with darts ("rootin' at me!"). Shaggy tries to climb to the rescue only to find a clown's rubber ladder. When all the balloons are popped, they are able to break his fall with a trampoline. Outside, Fred and Daphne see the ghost clown walk into the costume tent. Inside, he pushes Fred into a trunk and hypnotizes Daphne. Shaggy, Scooby and Velma are walking in the big top and suddenly see Daphne riding past them on a unicycle (Shaggy: "She can't even ride a bi-cycle!"). She rides up and down a wire and then Shaggy and Scooby try to catch her with a stampede net, but are only pulled into a tuba and a drum. Running blind, they are knocked over by her. She then rides into the animal tent and rides atop elephants. Scooby, talking in animal language, directs an elephant to squirt her with water. He squirts Scooby first, then Daphne, waking her (She wonders why she's in a costume and wet). She only remembers "something about money", the rest being blank. Fred, found and freed by the others, sets up a trap with a cage. The fastest runner, Scooby, is chosen to lure him, but he pretends to have a "rained rankle". When the reward is changed from Scooby snacks to a "super duper hero sandwich", then both he and Shaggy are willing to go. They see the clown walking and split up to surround him. The ghost now hypnotizes Shaggy to do the lion tamer's act. Scooby's snout sniffs around a corner, and he soon hears Shaggy taming Simba the lion. The ghost is about to wake him so he can be "a tasty snack for a hungry lion", but Scooby snatches his whistle, opens the lion's cage and wakes Shaggy, who at first doesn't realize what's going on. When he does, he zips out so fast Scooby thinks he's still inside. Scooby realizes he's out, and slams the door just in time. The ghost floats after them, and is trapped in the cage just as planned, but suddenly, his voice is heard from a distance saying "You fools will never capture the ghost clown!", and he has disappeared from the cage. When Freddy says "I'd have bet money we had him", it suddenly dawns on Shaggy that a gold coin had something to do with it, and now he volunteers him and Scooby to go back out to lure the ghost again. The ghost clown tries to hypnotize them into being chimpanzees, but Shaggy and Scooby suddenly pull out mirrors causing the clown to hypnotize himself. They bring him in on a leash, leading him with bananas. Unmasked, the owner instantly recognizes him as Harry the Hypnotist, who once had an act with the circus, but was sent to prison for stealing. He was getting revenge, and the disappearing clown was an inflatable dummy. The circus has reopened, and Samson the Strong is lifting a huge barbell. Scooby and Shaggy pop out of it and pose, being a riot for the crowd. Says Freddy: "What a pair of hams!"

· Another instance where the villain is someone who was not met earlier in the mystery.

A GAGGLE OF GALLOPING GHOSTS

Scooby and the gang are chased by a classic monster trio --Dracula, Frankenstein and a werewolf. Driving to Franken castle (imported stone by stone from Transylvania, and experiencing thunder with not a cloud in the sky) on a pleasure trip, they stop at a gypsy fortune teller who warns them not to go to the castle; the caretaker having run away in fear. They go anyway, and are confronted by the vampire at the drawbridge. He warns them to go away "or you will never see the sun again!", and then turns into a bat. The bridge then goes up, and Daphne, who was halfway across, is trapped inside castle as the Frankenstein monster approaches. Shaggy and Scooby swing across the moat on a rope, narrowly escaping an alligator's jaws, and try to lower the bridge, but are chased by the werewolf. Scooby, hiding in a suit of armor trips him, while Shaggy hides on a window ledge. Scooby hides in a piano. Shaggy throws his voice into two suits of armor. The werewolf smashes one, and throws the other into the piano. Using the broken keys as fangs, Scooby backs him up for Shaggy to trap him with a ceiling candelabra he has cut down.

Freddy and Velma encounter the vampire, who says their spirits will dwell in the castle forever. Velma loses her glasses and crawls blind into a secret passage behind a fireplace. Shaggy and Scooby wander into the kitchen and find pickled bat wings, werewolf snacks and fried moonbeams ("double yuck yuck"). Scooby finds "a big one" (Frankie) in pantry. They escape on a rail hook. Velma enters a torture chamber with a skeleton in stocks, and hides in a barrel. Shaggy and Scooby land in the room from a chute. They find Velma when Scooby snacks come out of the barrel, and then they hear Daphne, who was in a dungeon below them. Drac approaches and Scooby drops him into the dungeon as they pull Daphne out. They enter a dark passage, and come out with Shaggy and Scooby missing, but find Fred on the other end. Daphne reads a note from 1668 she copied when Frankie had her as prisoner. It reads "I've fooled them all, I may perish, but I'll be as rich as King Tut". They decide to visit the Franken crypt. Meanwhile, Shaggy and Scooby play mad doctor in the lab. Frankie appears on a patient table and pushes Shaggy and Scooby, on another table, and using a sheet, they stop just short of a long winding stairway. Fred and the girls find them and they all head for the crypt. Inside, they open the lid of a coffin and are chased by Drac, who was sleeping inside. Shaggy and Scooby try to trap him in some tapestry, but he runs covered in it back into the coffin, which when opened again is now empty, except for a ruby and gold earring which Fred recognizes as the gypsy's jewels. They return to her trailer, and as they question her, Scooby pulls the tapestry out from under her, as "she" begins yelling in a male voice. He/she runs and falls in front of a police car, called by the caretaker. It was Big Bob Oakley, "the Actor", master of disguise wanted in 7 states. He was after the jewels in the tapestry. At a picnic, Scooby demonstrates the bat trick-- a stuffed bat on wire. Scooby himself follows on the wire and takes a big chomp out of Shaggy's sandwich. Says Shaggy: "I always thought you were a little batty!"

SCOOBY DOO AND A MUMMY TOO



At the archaeology building of a college, a professor tells the gang about the 3000 year old mummy of Anka (Shaggy: "Doesn't look a day over 2000), which was brought by Dr. Najib who then tells them about the curse of Anka which turns whoever disturbs it to stone. Shaggy has found a coin, the mystery of which the professor has not solved yet. Hungry, the gang goes out for a snack, and someone breaks into the school. The professor finds the mummy gone. At the malt shop, they order 3 liverwurst a la modes, and Shaggy almost pays with the coin. They go back to the campus to find the professor turned to "14 karat stone", they fear the mummy did it and left through the glass door, but the broken glass is inside the door, as if someone came in. They split up to look for clues-- namely the mummy. Putting away a broom and trashcan lid Shaggy and Scooby wanted to use as weapons, they find the mummy in a closet. He punches out of the door and goes after them. Shaggy and Velma disguise as Egyptians in an exhibit, while the mummy plays the shell game with the vases Scooby is hiding in. They are trapped by a locked door, and the mummy begins moaning "coin". Shaggy offers him a quarter, but Velma realizes it's the old Egyptian coin he's after. When she tells Shaggy not to give it to him, the mummy is fighting mad. For a whole box of Scooby Snacks, Scooby fights him with a right jab and karate chops, all hurting his arm, and then dances away with a cane (Shaggy: "but you must admit, he's not bad"). They are about to give up the coin, when Scooby sneaks up from behind and nails a piece of his bandage to the floor, giving them a chance to escape. Meanwhile, Freddy and Daphne, following the mummy's footprints, find Dr. Najib turned to stone in his car.

The mummy has gone, leaving the piece of bandage, which Velma takes to the lab to test its age. Scooby drinks three formulas on a table which momentarily gives him a frog's head. Just as Velma's beginning the experiment, the "creepy coin collector" hands her a test tube and begins demanding the coin. She throws chemicals together to form a "smokescreen exit", but they realize too late that they've left Scooby inside with the mummy, who they find has taken him out the back window. Outside, Shaggy finds a stone Scooby and begins crying over him. The real Scooby digs out of the ground and cries over the statue with him ("Look Scoob, you've been turned to stone"), and then poses next to it. In the library, the gang finds a book on Anka saying that he was not only the most feared ruler of Egypt, but also the richest --a "riches to rags" story. The book also shows a little hippo statue with the design of the coin on it. "Big, bad and bandaged" enters and chases them with a power saw that cuts a hole in the floor, dropping them into a pool. Shaggy sits down and counts four feet, two belonging to the mummy. Everybody runs, and Shaggy and Scooby finds the cement and molds the statues were made with, and wind up in a tool shed. The mummy begins bricking up the door, and reaching in for the coin, Scooby places a mousetrap on his hand. They find the professor bound and gagged, and when he tells them he's fine, Shaggy regags him. They crash out of the back on a power mower, with the mummy in pursuit. They crash into the gym, where Freddy and the girls were hiding, and slam into the gym horse, Scooby and the mummy bouncing on the trampoline. Scooby kicks the mummy into the basketball hoop, and Fred removes the bandages from his face revealing Dr. Najib. Back at the professor's office, he explains that Dr. Najib was after the coin, but when the professor caught him up to no good, he tied him up, and went after the kids disguised as the mummy.

The coin's significance was that it fitted into the back of the statue like a key, opening it's mouth-- a secret compartment containing a "glass beetle", actually Anka's most valued possession: a diamond scarab worth a fortune. Scooby has found the real mummy, and moans making Shaggy think for a minute that it was alive.

A NIGHT OF FRIGHT IS NO DELIGHT



On a stormy night, the gang is riding a boat to an island. Freddy and Velma read a newspaper article announcing that an eccentric millionaire, Colonel Beauregard Sanders had died and left an inheritance to four cousins, and to Scooby Doo, who had rescued him years earlier. They arrive at his mansion, and are greeted by Cosgood Creeps, the late colonel's attorney. (His partner, Mr. Crawls, "couldn't make it". Shaggy; "Creeps and Crawls? They sure picked the right lawyers for this job!") Creeps plays a phonograph record of the colonel's will before everyone. They are to spend a night in the house, which is haunted. Whoever leaves, their share of the inheritance will go to those who remain, "if any"!

Everyone turns in for the night, except for Scooby, who decides to take a bath. (Shaggy tries to sprinkle a sandwich with fish food, only to have the goldfish gnarl at him!) While bathing, a section of wall opens up and Scooby is dumped out of the tub down a coal chute to the basement, where he sees a shadowy chain-rattling phantom. Terrified, he runs to tell Freddy and Shaggy, who don't believe him; --Not even Shaggy, who shows him that the tub is bolted to the floor. Scooby is bewildered.

At the stroke of midnight, a ghostly laugh is heard in Cousin Simple's room, and the gang runs to see what's going on. He is mysteriously gone, and a note is written on a dusty mirror: THE FIRST IS GONE; THE REST WILL GO, UNLESS YOU LEAVE THE ISLAND, AND ROW, ROW, ROW!", signed, "the Phantom Shadow". (They now realize Scooby had told the truth before). Freddy and the girls set a trap for the ghost by placing a dummy of Scooby in a bed. Scooby and Shaggy watch from outside the window hanging on the drain pipe. The phantom appears in a window above them and pushes the drainpipe loose. Velma grabs on to rescue them, but all three are swung down to a cave below the house. (Velma tries to convince Shaggy to lead the way). They discover a bunch of old relics from the Civil War. A uniform comes to life and chases them, but it was only a goose inside.

The elevator they had run into takes them to Cousin Slicker's room. He is also now gone. The gang, reunited, realize that they're all gone! (All, except Scooby, that is). With all the spooky events, Shaggy says "the only thing missing is a spooky organ", which is then "not missing anymore" as they hear one being played. They find it, with a music book that says "FEED the organ, and watch the floor", puzzling the gang. (Shaggy is the one who wants to be "fed".) Scooby dresses up as a fancy musician, complete with a candelabra, and begins playing it randomly. Instead of anything happening to the floor, the walls being closing in on them! Ordered to "do something", Scooby first ties to hide in the bench, and then plays the organ some more (including doing a Russian kick dance on it). The walls then stop, and Velma realizes that the letters F-E-E-D were musical notes, not a word. When played, a trap door opens, leading down to "creepy cobweb filled catacombs", containing five coffins, an open one being dog-shaped! The other coffins open revealing the cousins inside! The phantom appears, no longer a shadow, but now a green ghost, and then a second one appears. Scooby faints, knowing they're after him. Shaggy carries him off on his back. Eventually he wakes up, but the ghosts are still after them. They hide atop a big chandelier, but one of the ghosts, in a ceiling panel, clips them down. They then back him off by pulling wine rack corks that shoot off like bullets ("Don't fire till you see the green of his eyes!") Meanwhile, the other ghost is chasing Freddy and the girls. Velma escapes by handing him a ringing phone. Shaggy and Scooby try to escape on a tandem bicycle, but the ghosts are riding it too. Then, they dress up like southern belles and activate a player piano, and square dance to "Turkey in the Straw" with the ghosts. They play the "FEED" notes on the organ and drop them through the trap door. When they find the others, Velma notices the green dust on their hands and they devise a plan to "take them to the cleaners", by using a large fan, and a springing ironing board to propel the ghosts into a washing machine. Scooby turns the fan on too soon (when he hears Daphne shout "here they come, now!"), and in reverse, yet! The fan and the ironing board get attached to the washing machine, which begins flying off, with Shaggy and Scooby. It chases the ghosts all over the house and the cave, and finally lands trapping the ghosts inside. Hung out to dry, they are Creeps and Crawls, whose plot was to scare away all the heirs and claim the inheritance for themselves. The cousins had been scared away fast, and dummies of them had been placed in the coffins.

So Scooby was the sole winner of the inheritance, in an old trunk. But it turned out to be old Confederate money! It seemed like a waste of time "spending a night in an old haunted house that wasn't even haunted, for worthless money", but then a bone mysteriously floats by, and Scooby grabs it. "Looks like haunted bones are one thing Scooby is not afraid of!".





THAT'S SNOW GHOST



The scene is a snowy mountain range, complete with howling wolf-and snow ghost! The gang drives up to the Wolf's End Lodge for skiing. They are welcomed by Mr. Greenway at the desk. (Shaggy: "Comforts of whose home; Dracula's?") Another guest, Mr. Leach, gives his suitcase to Greenway to put away, and pets Scooby, giving him the creeps. Greenway then takes them to their rooms and warns them about the snow ghost, who'll turn them into ghosts. Shaggy pulls up a windowshade, and there he is! The gang runs outside and sees his footprints (Shaggy: "this ski trip is turning into a real scare trip") They get a couple of snow cars and follow the tracks down the slopes. They end at a cliff; but then the ghost is seen flying across the gorge, right over them, and behind some trees. They look. but there is no sign of him. They see a cave with a light on inside. Scooby is sent to check it out. At first he pretends to be hospitalized with a cast on his ankle, but Velma pulls the bed from under him. He looks inside the cave, and the coast is clear. They all enter to find Tibetan furniture. They ring a gong, and are greeted by Foo Lun Chi, whose temple it is. He Tells them he is the one the snow ghost seeks. Years ago, he encountered the Yeti in Tibet. He escaped bv jumping across a gorge, and the Yeti falls to its death. But its ghost then began seeking him, and has now caught up to him here. The man's pet white timber wolf comes out for his bone, which Scooby has in his mouth. Fred feels the ghost is after something else besides Lun Chi.

Next, the gang sees snow ghost footprints covered with sawdust, and go to the sawmill (Shaggy: "scaremill") Inside, they split up. Scooby is scared by his reflection in a broken mirror. Then, the snow ghost grabs Velma, and Shaggy falls through a trap door, leaving Scooby all alone. He hears Velma calling, and tuns to find her tied to a log about to be sawed. Scooby gets a large saw, but the ghost is carrying the other end. He shakes him off, but running out of time, has to handcraft himself a beaver's mouth, and chews her half of the log free. He escapes with it down a slide and into the lake, but the ghost pushes dynamite after them. Using his tail as a motorblade, he speeds them both to safety, narrowly missing the explosion. Finding Fred & Daphne, they all see Shaggy appear as a moaning ghost, until he falls in water revealing he had been covered with white stuff. The ghost appears and throws a barrel at everyone. Scooby, hiding around a corner with a sledgehammer, pounds Shaggy into the floor and covers his head with a pail. Freddy and the girls hide behind logs, and Daphne has wound up inside a hollow log containing jewels and diamonds. Shaggy and Scooby ride the snowcar, with the ghost floating after them. Sinking in thin ice, they come out frozen, but have lost the ghost. They go off a ski jump and land, and are rescued by the others, who chip them out of the blocks of ice they were trapped in. Fred devises a plan where Scooby dumps a bucket of water on the ghost to freeze him as had happened to Shag & Scoob. The ghost comes from behind Scooby, and the water freezes solid only halfway out of the bucket when Scooby throws it. The ghost then grabs Scooby and tries to throw him off the ledge they are on. Shaggy catapults a large snowball. They roll, catching everybody also, and crash into a wall. The ghost is Greenway. He and Leach were masterminds of a jewel ring. Leach brought jewels to him in the suitcase, and he then them downriver in the logs. He had gotten idea from Fu Lun Chi's story. He floated by using transparent skis. Scooby demonstrates them, crashing through a tree, disturbing a squirrel, who he then poses with in the final shot.

HAUNTED HOUSE HANGUP



"The non-material embodiment, or essence, or organism, that's seen as a specter, wraith, or apparition, has been scientifically proven to be a sheer myth. In other words, there's NO SUCH THINGS AS GHOSTS!" Elementary, my dear Velma. But does the ghost know that?

We open on a spooky scene of a candle being carried through an old mansion by a headless specter. Cut to the gang, driving along in the woods on the way to a rock festival, Shaggy and Scooby playing, pretending to be One Dog Night and Credence Shaggy. They find that they are lost in the woods, and see a creepy figure of a man carrying a lantern. It turns out to be a local resident, Asa Shanks. When they ask him directions, he tells them in order to reach Interstate 5, they could drive down the road to a fork and take either the right road which is the short route, or the left road which is the long route. Even though it was logical to take the short route, then the man warns them about the haunted mansion it passes by, and the headless specter who noone has seen and lived to tell about it. Shanks then blows out his lantern and disappears into the night. The gang drives off and soon reaches the fork. Shaggy flips a slice of salami (mustard side is 'heads') to decide which route to take, but Scooby eats it. Freddy takes the short route because they're low on gas.

The Mystery Machine stalls hear the mansion, and Shaggy and Scooby are sent to a nearby well to fetch water for "Old Faithful", the steaming engine, and a ghost arises out of the well and floats away. Shaggy and Scooby run to get the rest of the gang, but when they look, they only see their reflections in the water Velma says "a 'Scooby-ghost', that's all it is", and gives her elaborate speech on ghosts. They enter the mansion to seek help, and spot a floating candle, and then a picture of a man named Jefferson Stillwall pointing. When Shaggy and Scooby look a second time, the head is gone. They hear a strange thumping noise, and they look to find where it is coming from. They find a strange box, and Shaggy tricks Scooby into volunteering to open it. Inside is Stillwall's head, but it is only a dummy. They find footprints which mysteriously 'split up', and the gang splits up to follow each foot. Shaggy, Scooby and Velma enter a dark room holding hands, and come out holding the specter's hands. He begins to chase them, and they hide in suits of armor, push books on him in the library, fool him with pillows in a bed, hide in a stove, ride an upside-down spinning wheel like a bike, over the telephone wire, and fall landing in a well(Shaggy thinks he's drowning in 2 feet of water), where they find a secret tunnel.

Freddy and Daphne find an old diary, which reads "Marching men in single file hide the secret, Stillwall shows the way", and wonder what it means. Then they find a trap door which leads down to a fruit cellar. They hear footsteps, and almost attack Shaggy, Scooby and Velma around the corner. They find a canister containing balloons, and Freddy figures out that a helium-filled balloon covered with a sheet was the ghost Shaggy and Scooby saw.

They go back upstairs and try to figure out what "columns" the picture is pointing at. It seems to be pointing out the window, and the only thing out there is a greenhouse. Shaggy and Scooby are sent out to investigate it. They feed a flytrap lilly a Scoobysnack and it turns ferocious. Scooby jumps, landing in the specter's arms. They run back down into the fruit cellar and try to escape by floating away on balloons, but the specter floats after them on another balloon. Freddy and Daphne, observing with Daphne, are astonished, seeing him for the first time. Scooby's balloon is punctured by a windvane, and rockets into Shaggy's, and then the specter's, and all three land in a chicken coop. His head arises out of his shirt, and it is Penrod Stillwall, great, great, great grandson of Jefferson Stillwall. He head rigged all of the haunted tricks and invented the legend to scare people away from a hidden family treasure that was rightfully his. The gang now offers to help him find it.

The thumping noise is still coming from the house, and Freddy and Shaggy go back in to investigate. Up in the attic, they see what looks like a ghost chopping a beam with an axe. He runs after them, and is tripped as he runs out the front door by the rope by the girls, and crashes, knocking out a porch column. It was Asa Shanks, the "greedy neighbor" trying to steal the treasure, which was in a carpetbag inside the column. It was that column the picture was supposed to have been pointing to, but apparently, someone had moved the picture.

The gang continues on to the rock festival, Scooby doing a drum finale.

A TIKI SCARE IS NO FAIR



In Hawaii, Shaggy and Scooby enjoy their 47th luau with their tour guide, Mr. John Simms. Shaggy is worried about a trip to a haunted village the gang was taking the next day, and Simms warns against it ("even I don't go there"), and tells him to forget about ghosts. Suddenly, ghost drums begin playing, and a fiery witch doctor appears and warns everyone that they are on the forbidden grounds of Mano Tiki Tia, and then disappears. Everyone scatters away, and Shaggy is left all alone. He runs to the food hut where the rest of the gang is, shouting "GHOSTS, GHOST DRUMS, WITCH DOCTORS" and that the natives, Mr. Simms and Scooby Doo "vanished --POOF!". In vain, he literally tries to "get ahold of himself". The gang thinks he's full of poi, and go to check out what happened. At first, they don't see anything, but then hear a ghost drum, who Shaggy points out is coming toward them. Freddy and the girls now cry "Zoinks!" It flips over and turns out to be Scooby, who was hiding (Shaggy: "you mean scaring!") They now go to look for Mr. Simms. Velma finds and reads a newspaper article about the ghost of Mano Tiki Tia, who has scared the fishing villagers away. They see in the dirt where a struggle took place, and someone was dragged away into the jungle, and figured it was Mr. Simms. They tell Scooby to follow the scent when the tracks end, but he pretends he has no nose. When Freddy holds up a Scooby snack and says it smells delicious, Shaggy takes it and leads. They see a strange old man in some brush, and everyone runs, riding on each others' backs. Shaggy and Scooby wind up on a tree branch hanging upside down with some bats. They run catching up with the gang, who soon find themselves bumping into the foot of the huge Tiki statue, which comes to life when their backs are turned (it rolls on wheels). They then run into the witch doctor, and wind up with their backs against a wall. It rotates, leaving Freddy and the girls inside a hut, and Shaggy and Scooby still outside to be attacked by a wild boar. (Shaggy grabs Scooby by the tail trying to use him as a club).

Inside, Freddy and the girls look for an exit. Freddy pulls a torch which makes Velma fall through a trap door. She sees Mr. Simms' hat on a table, and hides in a pile of hay. The witch doctor enters, and she sneezes hay in his face and escapes. Shaggy and Scooby, at the foot of the statue hear it call "MANO TIKI TIA", and they run and are pulled behind a wall by Velma. The witch doctor is approaching, and they enter a hut and try to barricade the door, but he enters from the other way. Velma trips him up with a chair ("have a seat, doc"). They next disguise as Tarzan, Jane (we get to see Velma's figure for a change), and "Cheetah the Chimp". They fool the witch doctor, but the branch breaks landing them on the ground ("some 'lucky break'!"). They next see an airplane covered with weeds (Velma: "plastic, and definitely a clue!"), and a fake skeleton (Shaggy: a "skinny spooky") connected to a tape recorder. After being scared by its laugh, Shaggy tries to have the "last laugh" by telling a corny joke, but the skeleton, now disconnected from the tape by Velma, still laughs back, sending the three running. They bump into Fred and Daphne, and follow some footprints. They see the old man in a lake and swim after him into a secret cavern, which is a secret entrance to the village. They soon find themselves trapped between the witch doctor and the Tiki, who plays the shell game with the gang in three huts. It then pounds a hole in the ground near the gang, which the witch doctor falls into. Shaggy and Scooby roll on a log, and crash into the rotating wall, and come out in different guises (taking a bath, dancing, juggling, etc.) The witch doctor repeatedly pushes the switch which spins the wall sending Shaggy and Scooby flying into the brush. They come out looking like a "jungle creature", which scares the witch doctor off. Freddy and the girls, seeing this, then use the idea to devise a trap him by "shaking him up alot". They have Shaggy and Scooby lure him back by playing drums, and place an amusement park mirror for him to be scared by his own reflection, and fall into a hole covered with leaves. As Shaggy and Scooby are playing, the witch doctor comes from behind, causing them to run. They go through a hut and come out wearing another witch doctor mask, and are scared by their own reflection. They run up a tree and wind up on the head of the Tiki, covering its eyes. Blind, it grabs the witch doctor, and trips in the hole. The witch doctor was Mr. Simms, and Mano Tiki Tia was a parade float operated by his henchman. He needed to scare the fishermen away so he could steal pearls from the harbor. He went to the haunted village, knowing no one would dare follow ghosts. The old man shows up and reveals himself to be Lt. Tamuro, of the Hawaii police department. He had been on the trail of the poachers for some time, and in appreciation for the gang's help in catching them, he treats the gang to their last luau. Scooby surfs and rides on the beach with a board that has wheels. He snatches Shaggy's poi and rides of towards the mountains.

•The only episode this season with no musical chase

DON'T FOOL WITH A PHANTOM



At TV station KLMN, the gang competes in a dance contest. Fred and Daphne finish their dance, and Shaggy and Scooby take to the stage with their "taffy twist" (they dance while eating their way out of a mess of taffy. Says Shaggy: "I though it was an eating contest"). Suddenly, all of the lights go off. They briefly come back on, and a huge shapeless thing is on stage, and everyone flees the studio except the gang and the TV host. He tells them about the wax phantom, who was supposedly brought to life by an eccentric old magician, Mr. Grimsby, who threatened to do this in revenge for his act being canceled by the station years ago. Velma thinks it's a publicity stunt, but the TV station manager is gone, and the safe was robbed. The phantom appears to have gone out the window, but they're 9 stories up. Fred suggests calling the police, but the host warns them that such negative exposure could close the already financially troubled station.

Fred and Daphne check out the wax museum, while Shaggy, Scooby and Velma drive a motor scooter out the back of the Mystery Machine to Grisby's house. Grisby confesses bringing the phantom to life with his black magic. He knew about the happenings at the station from watching his crystal ball. While he is telling Velma all of this, Scooby opens a box and finds a little ghost, which he sneezes away. Shaggy looks in a cooking kettle to find "bubble-ghost stew" (the bubbles rising from it are shaped like skulls). As they leave, Scooby is waved goodbye to by a skeleton in an electric chair. Sneers Grimsby: "So they didn't believe in the foolish old magician's black magic, eh, wax phantom?"

Outside the wax museum, the Mystery Machine is still parked, but there is no sign of Fred & Daphne. For Scooby snacks, Shaggy and Scooby find a window to climb in. Inside, the see various wax figures and a plane ticket to Brazil on the floor. While their backs are turned, a prop has lowered making it appear that a vampire has turned into a large bat, scaring Shaggy and Scooby. Velma tells them "that's just part of the act", but then a ghostly hand taps her on the shoulder, and they hear the phantom moan, and run as he appears from behind a curtain. Velma bumps into Fred & Daphne, and the three hear moaning coming from a mummy case, but it's only Shaggy and Scooby ("I only stopped in to see my mummy")

They split up. Shaggy and Scooby find a dining room and sit down to eat. A wax figure hands them food (they never even catch on to this one!) But the food is wax too. The wax phantom appears and tells them "and you too shall be wax!". They run into the topsy turvy room, and wonder how they got onto the ceiling, and why they're not falling to a couch. They climb "down" to a table and sit. When they try to eat, the food appears to fall "up". They crawl back out of the room, but find themselves at the foot of the wax phantom, and are captured by him.

Meanwhile, Fred and the girls have been trapped in a pit by the phantom. They find a sack of money in a wall panel. Velma stomps her foot in anger, triggering a secret opening. (Fred: Velma, you did it again!" Velma: "what; lose my temper?") They hear Shaggy and Scooby's yelling though a vent, and watch as the phantom places them on a conveyor belt to be dumped into a vat of wax (Shaggy comments about his fate: "That went out with the silent movies, Phantom, old pal"). Daphne leans out of the vent too far and falls, catching onto a line attached to the switch that reverses the belt. Shaggy and Scooby disguise themselves as wax figures, and after a few more gags, they trap the phantom in the mold he was made in. He breaks out, and Fred & the girls pull Shag & Scoob to safety.

They devise a plan to give the phantom a taste of his own wax. Shaggy and Scooby are to lure him into a wax shower operated by Fred. They actually refuse, and come up with their own idea: they point, distracting the others and run away! (Fred: "I have to laugh at myself; those two tricked us!") Shaggy and Scooby encounter the phantom anyway, and wind up luring him into the trap just as planned, only they get covered in the wax too. Fred chips away the mass of wax, freeing Shaggy and Scooby, and cutting the phantom down to size. It was the station manager, who was using Grimsby's legend to embezzle the money and escape to South America, while Grimsby would be blamed for everything.

The gang is driving the away in the Mystery Machine. Shaggy and Scooby have made wax dummies of themselves (sitting in the same pose as they are), and comments "well, next time you go on a mystery, they can go instead of us!" Responds Fred: "Yeah, but only one problem: how to tell one pair of dummies from the other!"








DYNAMIC SCOOBY DOO AFFAIR

(Working Title: "Dynamic Duo Affair")

The gang is driving along to a mystery convention and spots a plane flying overhead with no lights on. It lands nearby, and a jeep drives out and delivers a large crate to an old farmhouse. Both the plane and the jeep take off. The gang enters the farmhouse to see what's going on, and suddenly two figures appear at the door. Wanting to defend himself, Shaggy discovers that all the furniture is nailed to the floor. It turns out to be Batman and Robin. The gang explains to them what is going on, and a hooded figure appears at the top of the stairs and everyone hides. It is Mrs. Baker, the lady of the house. She has no idea of what's going on either, or where the crate came from. They open it, and a punch clown is inside. Scooby plays around with it, gets bopped, and then in anger punches it so hard its head comes off. The gang is astonished as bundles of money comes out (Shaggy: "never mind the head, look at the bread!"). Batman instantly recognizes it as counterfeit ("President Lincoln never wore a turtleneck"). The jeep tracks lead to a auto "graveyard", which the gang now searches, despite Mrs. Baker warning them that some say "the spirits of the departed" lurk around there.

In the junkyard, a hooded man is lurking around. Shaggy and Scooby see him and hide in a junked car. Robin tries to light up the entire area by placing a light atop a crane. The hooded man enters the crane's cab and begins operating it, picking up the car Shaggy and Scooby are in. It is heading for the compactor! (Freddy and the girls think the dynamic duo are doing this and wonder why). Seeing that someone is in the car, Batman rescues them with the bat line just before the car is dropped and crushed into a small cube. Freddy realizes it's not Batman or Robin in the crane and runs up to tackle the hooded man. Yet the hooded man slips the hood on him and gets away, leading Batman and Robin to mistakenly tackle Fred.

They return to the house to find that it is gone! At first, they think they might not be in the right place, but Velma remembers that the front porch was 25 feet ahead of a tree which they had passed. They begin to wonder if it was all group hypnosis, except that the Batmobile, parked in front of it was also gone. This turned out to be their lucky break (Sh, Sc: "Huh?"), as the car had a tracking device based in the Bat Cave. To get there, Batman has to drive the Mystery Machine with the gang blindfolded to reveal its location. They discover that the Batmobile has been taken to the Gotham City Amusement park, and parked outside the funhouse like an exhibit. While the others begin searching the amusement park, Shaggy and Scooby stay by the funhouse to "guard" (play in) the Batmobile. Suddenly, they spot the Joker and Penguin inside the funhouse and get everyone's attention. (It becomes obvious that they were behind this, the punch clown being "practically the Joker's calling card"). Batman and Robin enter alone. The Joker activates phony ghosts and sound effects that do not scare them. ("the work of talented professional thespians recorded over a speeded-up sound track"). Then they lure them into a pit ("Our pit is full; how pitiful!"). Not even their bat gear can get them out. Outside, the kids get worried and go in after the Caped Crusaders. The Joker confuses the gang with various haunted funhouse gadgets such as a hidden door and a monster which splits them all up, and moving floors, and then the villains put on skeleton costumes. At first, Scooby is frightened, but then suddenly turns brave, chasing the "delicious looking bones". They fall into the same pit they had trapped Batman and Robin in, and are unmasked. (Upon Joker's trying to escape: "The Clown Prince of Crime is now the crown prince of climb").

Back outside, they try to pry information out of the crooks, but they don't know anything either. The money had been left at their door by "an anonymous benefactor". Holy enigmas! Detectives Batman had summoned with his bat radio arrive and take the villains away (the villains almost take them away!), and then Batman counsels: "The brains of this operation are still on the loose, and we haven't got a single clue as to his identity!" Suspecting that they must have poor Mrs. Baker captive, and pondering the significance of the furniture nailed to the floor, they return to find that the house has reappeared! A light is on upstairs, and Batman warns "Maybe it's not Mrs. Baker. It could be the man we're after!" They all enter except for Shaggy and Scooby who are afraid to enter a house "that might disappear while we're still in it!" After a while, a rabbit pops out of a bush, scaring the nervous Scooby who jumps onto the branch of the earlier mentioned tree. When the branch bends, Shaggy notices that there is an iron hinge and pulley ("Mother Nature sure goofed on this one!"). Then the house begins turning upside down! Everyone inside is tumbled about. When it is upside down, the caped crusaders jump out to look around the underground cavern. Shaggy and Scooby, realizing what has happened, lift the branch, rotating the house back upward and then run inside to tell everyone. Batman and Robin, now sealed underground, find another lever which rotates it again. (Meanwhile, poor Freddy and the girls are being flipped over repeatedly). Everyone now gets out of this "mixing machine" and sees the hooded man, who runs into a cave. They go after him, and a trap door leads to a toy warehouse. Batman goes in alone first, and then returns for the others. Batman and Velma lecture about the danger of counterfeiting. Inside, the hooded man winds up a toy dog who begins barking, leading Daphne to muzzle Scooby with a scarf! When they see it's not him, the hooded man tosses a large bouncing ball, causing everyone to scatter separately. Scooby lands in a runaway toy car (similar to "Foul Play in Funland"), and everyone else similarly runs, bikes and pole vaults throughout the warehouse. Scooby finally catapults the man on a seesaw through a basketball net.

Back above ground, they question the hood about "poor Mrs. Baker, the innocent bystander" who suddenly vanished, but this person exclaims "You fools! Mrs. Baker hasn't vanished, she's been here all the time!", and removes the hood. It was her! She was the mastermind of the counterfeiting operation, and yells at "that dumb dog", the hero. Scooby is rewarded with Bat cookies.





FRICKERT FRACAS





Driving along, the gang meets Johnathan Winters at a gas station, acting as an attendant. He was on his way to Frickert Farm, but his motor went dead (he imitates it), and he was waiting for it to be fixed. Maude Frickert, who he did impersonations of on TV, was opening a fried chicken stand (to the delight of Shaggy and Scooby). So the gang drives him there, and offer to help on the farm. The gang thinks it will be a break from all the haunted houses they'd been to lately, and that there are "no spooky characters here", but little do they know a scarecrow is moving about.

Upon arrival at the farm, a huge farmhand is seen chasing 2 men on motorcycles off the farm, causing Shaggy and Scooby to take cover. The farmhand, Vernon, next confronts the gang, suspecting them of looking for some secret formula. (Shaggy: "this is your idea of getting away from spooky characters?") Johnathan distracts him with one of his voice imitations of Ma Frickert, which he throws into a barn. He then takes the gang to the house, where they meet the real Mrs. Frickert, confusing Vernon, who thought she was in the barn ("keep talking like that, you'll go from Frickert's farm to the funny farm"). She tells them about the formula, which would make chickens grow larger. Grandpa Frickert had hid the formula before he passed away. "Ever see a 6 foot chicken?" (Scooby points at Shaggy)

Scooby is scared by two men creeping around outside the window, and then a knock on the door sends him under the couch. It is Simon Shakey, the bank president. He and Maude sit on the couch to discuss business, crushing poor Scooby. Everybody tries to pronounce "Grandma Frickert's Fried Fricasees", and when only Velma gets it right, they don't believe her. When Shakey declines to give Maude a loan to help her open her chicken stand, she puts him out (promising to withdraw her $27). She then plans to get the business started herself.

Vernon takes the gang out to where they will be sleeping. He sees the snoopers, and everyone chases them. Everyone splits up. (Mrs. Frickert takes along Freddy, who looks like her idol, Glen Campbell, "Greatest man who ever lived"). The scarecrow is shown lurking around. Vernon pounces on Shaggy, Scooby and Johnathan. The four, decide who goes whacking through the bushes, or down to the old mill. (Johnathan:"we're not very good bushwhackers"'). He, Shaggy and Scooby go down to the mill. Freddy and the girls, in the wheatfield, notice that the scarecrow has moved, and begin chasing him. We cut back to the mill, where Shaggy and Scooby try to enter via paddlewheel, and are repeatedly dunked in the creek. (Johnathan thinks it's fun. "I'd try it if it weren't for my sprained pinky") one of the snoopers, inside the mill sees Vernon coming, and ducks. He gets covered with flour, looking like a ghost, and runs to the farm. Meanwhile, the others are still.chasing the scarecrow. The floured man runs into the barn, and the other man plows into a haywagon. Shaggy, Scooby and Johnathan open a tool shed and see the floured man, and hide under the Mystery Machine. they see Vernon's legs, and thinking it might be the perpetrator, Johnathan lures him away with horse noises, which he throws into the barn. Vernon then tries to ask the horse about the floured man, but then remembers that "he's just a dumb animal". Hearing him, the girls run to find'bthers. They see the floured man and run. The other man comes out of the haywagon, and bumps into the floured man. One jumps into a barrel of rainwater, the other into a well, and are both caught. Ma Frickert questions them. They did not know anything about the formula, but were from the music industry, and only wanted to rent the farm for a Woodstock type rock festival. After promising to see if they could get Glen Campbell, Ma takes them in for the night. Everyone now wonders if the missing Vernon is the scarecrow, and if his dumb act is just an act.

The scarecrow is now digging in the farmyard as the others search the corn and wheat fields. Shaggy and Scooby wonder why the corn is "wrapped up" in "green stuff" (the ears). They are frightened by Freddy's whipperwhil call, and run, seeing the scarecrow in the ditch he was digging. They enter the stable and encounter Johnathan, who makes various vocal and sound effects to make scarecrow think the police and military are staking him out. The scarecrow, in the next stall, soon gets wise to the trick, sending the three running. (Johnathan: "What's that word? z z ZOINKS!")

Everyone is now running madly through the yard. Ma Frickert, looking from her upstairs window, sees a figure dash into the grain elevator. The others go to check it out, while Shaggy and Scooby hide, first in a motorcycle, then in a chicken coop "with the rest of the chickens". Maude, going back to get a lantern so they can see at the top of the grain elevator better, closes the chicken coop trapping Scooby and Shaggy inside. Hungry, they look for food. They wake the chickens who make loud noise. They start to dig their way out, when they find a metal box in the ground. ("I thought these were made in factories; I didn't know they grew underground") It contains what look like crackers. But before They can eat it, a rooster gobbles up the whole box, and starts to grow big! It was the formula, and now the giant rooster chases Shaggy and Scooby. Meanwhile, the others have cornered the scarecrow at the top of the grain elevator. He trips into the grain, which begins pouring out, on top of Shaggy, Scooby and the giant chicken, outside. When Shaggy emerges from the pile first and tells them about the chicken, Johnathan thinks "the grain sprained his brain". Scooby and the scarecrow are riding the chicken as everyone chases them in their vehicles (Maude at first "chicken skis" by holding on to its tail feathers). The chicken is now growing smaller, and they head him off at a railroad crossing. He is now regular size. The scarecrow is unmasked. It was Shakey, the bank president, who was trying to prevent Maude from opening her chicken stand so he could open his own. Vernon arrives with the sheriff, who takes Shakey away. ("He'll have his own rock festival on a rock pile!") It is now dawn, and Scooby crows at the rising sun. Johnathan comments: "Very funny dog; just keep him out of show business".

THE SPOOKY FOG



The gang is driving through miles of a hot barren desert. Greedy Shaggy and Scooby carelessly chomp away the last of the watermelon. Scooby even bites Shaggy's nose. ("Chow hound!"). They enter the town of Juneberry hoping to find food and lodging, but instead they encounter a thick fog (when Shaggy says it's like "pea soup" Velma asks "Can't you stop thinking about food?!). They also hear a horn and other noises including a spooky moan, causing Shaggy and Scooby to shiver thinking it's a monster. (Shaggy gets "un-hungry") They pass through the town and the fog and noises stop, but now they hear a police siren. A motorcycle officer pulls them over telling them to admit they're wrong and throw themselves on the mercy of the court. He has clocked them at 90 mph in a 25 mph zone. The gang recognizes him as Don Knotts. He still says "a crime's a crime", but Fred shows he was reading his RPM gauge, which someone has switched with the speedometer. He suggests they stay at Juneberry in a fancy hotel with fancy food, and promises to protect them, as the next town is 1000 miles down the road (give or take a few hundred). So he gives them a "police escort" back to town. Upon arrival, families are leaving by the carload. Don introduces Sheriff Dan Dandy. Rancher Gene Haltrey drives up complaining about cattle rustling. The fancy hotel is the jailhouse (they sleep in the cells), and the fancy food is a banana custard pie with chocolate sauce. The ingredients, still in cans and peels, he had confiscated from Oswald Fingerhut, in payment for his parking fine.

As everyone sleeps, a shadow passes through the office. Don and Scooby wake and are terrified, not being able to speak. A horseshoe with a not attached is thrown onto the bars of the cell. It reads "get out of town before it's too late!" To wake up Don, Shaggy splashes water on him. Don runs to window and shouts "You better not fool around with the Law! A spooky laugh is heard, and Don faints. He is awake again with water (Now cut that out!) Fred suggests gathering a posse, but that's old fashioned police work, as they use helicopters now. But the helicopter is still on order! Scooby licks Don as he falls back to sleep. The gang suspects the sheriff, and try to make him laugh by telling corny jokes, a Laurel & Hardy act, the laughing game, and finally Scooby's Scooby Doodles. It is all to no avail, until Scooby slips on a banana peel and winds up hanging from the cell bars. The sheriff gives out a creaky laugh that does not match what they earlier heard.
A ghostly moan is now heard and it suddenly gets dark, sending Shaggy, Scooby and Don under a table. Fred and Velma go out to investigate while Daphe and the sheriff wait at the window, and Shaggy, Scooby and Don remain under the table. Fred and Velma find tire tracks, and return for the rest of the gang. They follow the tracks until the road becomes crushed rocks. It leads to Boot Hill Cemetery. They decide to go back at night (Scaring Shaggy who at first was relieved they weren't going right now). Shaggy wishes he was on a passing train, and Don is scared by an owl. They think they see the ghosts of the Boot Hill Gang, but it is only a shooting star, and the swaying nooses they were hung from a tree on. They split up. Daphne has to give Scooby three Scooby snacks to get him to budge. Shaggy and Don hear a coyote. (Don: "they're not supposed to hurt people" Shaggy: "then why are you shivering?" Don: "Maybe they don't know we're people!") Shaggy stands on Don's foot causing him to think something's got him. They argue whether a dark patch on the ground is s pit or a shadow. Shaggy falls down it, and pulls Don in too. Scooby sees a shadow from behind a gravestone, but it is only a rabbit. Both run from each other. Shaggy and Don cower on the ground imagining they are seeing a giant prehistoric creature.

The gang is reunited, and Scooby digs, and is slung by a spring, landing on a gravestone with a reef. A skeleton is walking toward them . Don and Scooby run backwards. Scooby falls on a tombstone, which sinks, opening a cave in the mountain. The skeleton runs away, and Fred goes after him but trips. He and the girls next follow him into the cave. Meanwhile, Shaggy, Scooby and Don run finding ghosts blocking three directions, and escape the fourth. They enter the cave too, joining the rest of the gang, and the drawbridge goes up trapping them all inside. They go deeper into the tunnel. One of the ghosts Shag, Scoob & Don earlier saw in the cemetery touches them on the shoulder. They run past the others and are sealed off by a dropping section of wall. Fred and the girls see stalactites and stalagmites that resemble teeth, and soon find that it is in fact a giant brontosaurus coming towards them. (Velma: "but they've been extinct for millions of years". Daphne: "Well tell that to him!") Suddenly, it is gone. They figure it's an illusion done with projectors and sound recordings. Someone is just trying to scare them. Shaggy and the others realize this too when they encounter a headless horseman ghost and another driving a horse-drawn carriage past them that also disappear. But then a giant boulder turns out to be real. They duck from it just in time, and it makes a giant hole in the ground which Shaggy and Scooby fall into. They see a ledge and a rope ladder drops out, but when Scooby runs to climb it, it is pulled away, followed by a ghostly laugh ("some sense of humor!"). They next decide to pile up a rock pyramid to the ledge, but someone pulls out a rock causing Scooby, at the top to come crashing back down. They find tracks and a coal car, which takes them on a brief ride --back to where they started. Scooby comes out of it with a chain, which they now lasso onto a rock with, to swing to the ledge. Shaggy makes it, but when he catches Scooby, both fall back down. They now find Don, and the others come up through a trap door.

They find a wooden door under dust on the wall, which has written on it "Dead Man's Cave" (Shaggy: "not much of an invitation!"). Shaggy worries about being bitten by a tarantula they pass, and soon see the skeleton operating the machinery that makes the spooky effects. Don sneezes, causing the skeleton to run. Then there's an earthquake, causing the ground to open up. Everyone has to jump over the chasms, and Scooby almost falls in. The skeleton opens a water valve flooding the cave. Everyone must now swim "upstream" (Daphne: "now I know how a salmon feels!") Don is getting carried away until he grabs onto Scooby. They reach dry land, at the bottom of a dead volcano. They see the skeleton climbing up out of it, but he cuts the rope. Scooby now has to climb up its small ledges holding the rope in his mouth. (He is promised 30 Scooby Snacks!) The others follow on the rope, and Don is pulled out with it tied around him. Outside, they see the skeleton rustling cattle onto a truck and realize all the scary stuff was to scare everyone away. Scooby created a stampede when he barks at a frog. The skeleton hides under the truck, where he surrenders. It was Gene Haltrey, himself. Scooby licks Don as he does his "official police business" of arresting Haltrey. They are thanked by the sheriff. Gang promises to come back and visit.

Driving again through the desert ("that was quite an adventure!"), they hear the siren and are pulled over by Don again. They wonder what they had done this time; they had left behind Scooby, who didn't want to say goodbye to his hero, who he licks again.

• Unusual split-up, where Fred takes Velma, leaving Daphne behind with Shaggy and Scooby (and Don and the Sheriff). All of the dialogue between Daphne and the sheriff at the window, and Shag, Scoob and Don under the table were cut by Cartoon Network to make room for a cartoon short at the end of the show (and this remains omitted on the DVD version). In the current prints, Fred and Velma are seen leaving together and finding the tire tracks, but then the rest of the gang is suddenly there, making it seem they had all left together one time.
Scooby also goes with Daphne in the cemetery.

•Scooby is promised 30 Scooby snacks. This is probably the highest number he has ever been offered.

SCOOBY DOO MEETS LAUREL & HARDY

(aka "The Ghost of Bigfoot")

We open on a scene of Laurel and Hardy driving their jalopy through snow covered countryside, on their way to Mackinaw Lodge for jobs as a "Luggage expediter and his assistant"which Laurel reveals are really "bell hops". Laurel has left the map in the trunk, and only remembers that you "follow the blue road to the red one". He is cold, but didn't wear big long underwear, so if he were in an accident, he would look his best. We now cut to Bigfoot atop a hill. He pushes a large snowball in their path causing them to wind up on a tree stump.

Scooby and the gang are also driving to the lodge; for a skiing vacation, and are likewise freezing. They stop to help the crash victims and meet Laurel and Hardy. They drive to the lodge together in the Mystery Machine. The lodge looks deserted. They are welcomed by the proprietor/owner, Mr. Burgess who tells them everyone was scared away by the ghost of Big foot. (seen looking in the window). Some just "disappeared".The legend is that Bigfoot was an old mountain man who froze in a big snowstorm a century ago. The area is having "bigfoot weather" right now.

One last guest, Johnathan Crabtree, is brought in a wheelchair by his chauffeur. The gang decides to stay. Stan & Ollie discuss employment with Burgess. Once again, Stan translates Ollie's euphemistic terminology They are hired anyway, since bigfoot was scaring all the help away, too. Their first assignment is to help the gang with their luggage. Stan drops it all on Ollie.

Shaggy, Scooby And Fred share a room. Shag & Scoob go to the kitchen to get sandwiches. They hear bigfoot, and then see him in the window, and then run; gulping the sandwiches. Stan next sees him in (behind) the cabinet, and runs to Ollie foaming at the mouth with toothpaste. Ollie looks, and he is gone, but reappears behind his back. Stan tells him "good night Mr. Bigfoot". Ollie then reads The Three Bears to Stan. Bigfoot appears in the girls' window, they scream, and the boys come running. They then all see him running away (Stan: "that was the same fellow in our medicine cabinet"). Soon, he is back inside, and takes Stan's place in bed next to Ollie, who runs to the other boys. Scooby, following his trail runs into him, and the boys chase him from room to room. He escapes out the window.

The next day, they try to go out skiing, but the vehicles are now buried under snow. (Burgess to L&H: All you can do is lock the door to keep the rest of the customers from leaving"). They manage to take the gang up to the ski area in a station wagon. Stan almost falls out of the ski lift trying to figure out what the belt buckle is for. The gang soon sees Bigfoot's footprints, and stop at the ski shed where they meet Hans the ski instructor who offers Shaggy and Scooby lessons. Stanley finds a toboggan, hops on with Ollie, and Scooby bumps them and they take off down the hill. Running to tell Shaggy, he pushes him, on his skis, down the slope as well; Scooby riding on Shaggy's head. Both groups, cross each others paths, and bump on rocks switching riders in midair, and finally land in snow. The of the gang applauds.

Back in the hotel, they discuss leaving, but all the roads are blocked. Stan & Ollie are sent up to Mr. Crabtree's room with dinner, but there is no answer. Stan rips Ollie's skeleton key off his pants, and look around the room. Looks like Bigfoot struck again. Since they're stranded the gang suspects Crabtree is still in the lodge somewhere. They split up, and both groups discover secret passages with big footprints. Scooby also finds a small secret panel, which opens. Inside is a room with sheeted furniture which Scooby thinks are ghosts. Bigfoot enters the room and hides under a sheet, and then the rest of the gang enters, and pounces on Stan and Shag, who had also been hiding under sheets. Stan plays a piano, and at Ollie's request plays "another time". Bigfoot pops out of the piano and runs into a passageway which closes. They do find a note with a list of licence plate numbers, which Fred confirms with a call to the police, are from stolen cars. They are driving in the Mystery Machine, which had finally been dug out of the snow. On the road, they are passed by Bigfoot driving a full car carrier in a hurry. They follow him into an auto junkyard, but the truck has vanished, and none of the cars, which are all late models, have licence plates. They see a snowmobile, and the engine is warm. Inside the yard's office they find a movie projector pointing out the window, which projects images of bigfoot. Stan climbs a ladder placed on the snowmobile to see who's upstairs, And finds bigfoot, who runs. Ollie drives the snowmobile with Stan, and also now Shaggy and Scooby still on the ladder, teeter-tottering. They crash in snow. The gang then jumps across blocks of ice in a pond to reach a sawmill. The men check it out, finding footprints and a secret passage. Scooby sniffs sawdust, and sneezes,. uncovering Bigfoot. Chasing him, the gang finds a stolen automobile factory where cars are being painted so police cannot identify them. Bigfoot dumps Shaggy, Scooby , Stan and Ollie into a vat of paint. Freddy activates a mechanical claw which picks them out and puts them on the conveyor belt to be washed. Bigfoot slips and is caught. He is Crabtree, who was trying to scare everyone away to run his stolen auto factory. He is taken in custody of Hans, who is really an undercover officer.

The gang now needs reservations to stay at the lodge since people have been coming from all around since Bigfoot was gone. But the gang is welcome since they are friends of Scooby, the hero. Laurel and Hardy now have their permanent positions as-- "bellhops".

GHOST OF THE RED BARON

The gang is driving along through barren countrysides (another one of Shaggy's shortcuts). There had been fields of corn there before, but now it is all gone. But there are still fields of corn growing in neighboring areas. Suddenly, the Red Baron swoops down in his WW 1 German fighter plane, forcing down a crop dusting plane, and then comes after the gang. Both the cropdusting plane and the Mystery Machine run over cornfields and stop at a farm. The pilot, from that farm, quits for fear of the Red Baron. Then, the Three Stooges pull up in an old jalopy and take the job, with Curly Joe as pilot. His guide book is Flip Falcon's Secrets of Flying comic book. He and Scooby take off in a plane, do somersaults, and mow down some more corn. (Farmer: I should be in the corn meal business!") Somebody drops another bag of fertilizer in the hangar. A mechanic appears and advises gang to leave. The gang tells him about"Captain Curly", and he leaves in a haste. Someone starts up a plane in the hangar and it chases Freddy and the girls. It then crashes spilling fertilizer which causes a plant to wither. Then the airport manager, Siegfried appears also warning them to leave. Says Velma: "There isn't a ghost alive that can scare off the new pilot!" (Scooby: "a live ghost?")

The Three Stooges are sleeping in the hangar when the Red Baron attacks and throws down a note: "The Red Baron strikes again; leave at once or face the inevitable". He then dives into a field behind some bushes, but when everybody goes to look, he has vanished, without even the sound a crash. They wonder if they were imagining the whole thing, except the note, which had hit Shaggy on the head in a nutshell, was not imagined. The stooges and Shaggy and Scooby want to leave, but Freddy and Velma encourage them to stay.

To be safe now, everybody sleeps in the hangar with the door padlocked, but the Baron clips the lock and sics a little toy sized plane--the "Son of the Red Baron" after them. Scooby turns brave and chases it and rides on it, but then is thrown into a wall. The Red Baron floats after Shaggy and Scooby, and then begins hopping away, and everyone wonders how he does it. The Stooges chicken out again and quit. Velma notices a withered plant even though there are tons of fertilizer.

Shaggy and Scooby are trying to fix the Mystery Machine so they can leave, when the Red Baron appears, and they jump into barrels of oil to hide. Velma hides in a plane and the Baron starts it flying, doing better somersaults than Curly. Shaggy informs the Stooges. The Baron climbs a windmill and activates the little plane which chases Shaggy and Scooby. The Stooges take off in another plane to rescue Velma, who's calling "Mayday", alerting Freddy and Daphne.(she thinks it's referring to the month of May) of the situation. Shaggy and Scooby climb the windmill to find the Red Baron already there. Curly has forgotten his comic book and does not know how to operate the plane without it, so he asks Fred over the radio to dictate to him. He then faints when Moe mentions the danger of crashing. At first, Fred reads the wrong page, and then as he reads the instructions, Curly pulls out the radio and throttle knobs by accident, and oil is spilled in Moe's face. Meanwhile, Velma's radio has gone dead and Shaggy has learned how to operate the little Baron. The stooges plane crashes into the hangar. On the windmill, Shaggy and Scooby jump; Shaggy catches onto the windmill blades and is spun around, and Scooby lands in Velma'splane. They crash land in water and Shaggy grabs onto a pole and slides down. the gang is reunited.

Velma notices that weeds grow tall, and seeing weed killer, suspects that someone switched the weed killer and the fertilizer. They see a garage with plane skid marks, and suspecting that the Red Baron's plane is inside, they look for a way in. But Shaggy and Scooby, who are scared, go instead to check out a spooky gristmill down the stream. Freddy and the girls watch as the Red Baron drives a into the hangar. They follow him and are then locked inside. Shaggy and Scooby, picking apples on the way to the mill, fall off a cliff, landing in the stream, and climb into the mill. They fall through the floor and Scooby sees a "square ghost" (a box covered with a sheet) . The box is marked "Do not open--Danger!", and Scooby thinks a ghost is inside. But Shaggy opens it anyway, and dozens of springs pop out. Some wind up onto Scooby's feet ("Scooby, has a case of 'spring fever'!")and he crashes into a wall, uncovering a door. On the other side are the rest of the gang, who begin talking with Shaggy and Scooby, at first not even realizing who they are talking to (as in "Sandy Duncan's Jeckyll and Hydes"). Shaggy saws through, and the gang is reunited but still trapped. So Moe devises a plan to escape by tying a saw to the propellor of a plane, and driving it through the outside wall.

Outside, the gang sees the Red Baron taking off in a plane loaded with weed killer and realize that he is going off to ruin the crops. Shaggy and Scooby want to prevent this, so they activate the little plane which chases the Red Baron. The Stooges and Freddy&the girls fly into action and Scooby rides the little plane to give them instructions. They succeed in downing the Red Baron's plane, but he then tries to escape in the jeep. They drop weed killer on him, causing him to crash, and Scooby lands on him with the little plane. It turns out to be Siegfried, who was trying to scare away the pilots because the county was planning to expand the airport into a jet field and Siegfried wanted to destroy all the crops so he could buy the land cheap and sell it back-to the county for a profit.

Scooby and Shaggy want to eat a 4 foot salami, so "Captain Curly" steps in and slices it with the propellor of a plane. The slices slip onto Shaggy's sandwich and then into Scooby's mouth. In explaining the mystery The gang figures that the Red Baron used a rope with hook to float and the springs to hop. Scooby demonstrates, and crashes into walls doing so. Then he continues showing off hopping.

THE HAUNTED HORSEMAN OF HAGGLETHORN HALL





The gang stops at a farm to ask directions to the Hagglethorn Hall castle. (Shaggy is very allergic to all the hay, sneezing violently). The farmer, Cyrus Wheatley, advises them not to go, because of the haunted horseman. Unlike most stories where they go and encounter the ghost after they arrive at the haunted place, in this one, they actually see the haunted horseman riding toward them as they speak. After he is gone, the gang still insists on going to the castle, and Wheatley tells them it's at "the end of the line; I mean, the end of the lane". Outside the castle, Scooby sees a giant frog in the moat, and tries to describe him to the others. Inside, they are greeted first by creepy doorman Creech, then by a knight, who turns out to be not the haunted horseman, but rather the "klutzy cavalier", as he trips and falls down the stairs. It turns out to be Davey Jones, who was there to help the earl. Shaggy and Scooby try to run away, but Davey raises the drawbridge they are running over, and sliding back, they learn the splinters run deeper than fear. The Earl of Windsor is in the process of signing away the castle to the Duke of Strathmore as the gang enters. All the tourists have been scared away by the horseman, and he can no longer manage it. They promise to help him to save the castle and rid it of the ghost. Shaggy and Scooby fall through a trap door and land in the moat. They are doing the back stroke and dog paddle as the others watch, but then encounter the giant frog Scooby earlier saw-- the moat monster. They run, and it "skis" on the seaweed attached to Shaggy and Scooby. It snaps and they escape. The gang splits up. Freddy, Shaggy and Scooby are chased for a long while by the horseman, who can pass through solid walls. Scooby even rides, unknowingly, on the horse with him for a bit, and when he hears "food", asks the horseman. Eventually, Creech saves them by pulling them into a dark room. But Freddy says they must stop running and capture the horseman. They actually begin looking for him. Meanwhile, Davey and the girls have fallen through a trap door into an underground cave, where they are chased by the moat monster. After awhile, the girls suggest that Davey sings to is, since "music calms the savage beast". Davey points out that he's never sang for frogs, only monkeys (get it?), but nevertheless sings "I can make you happy" (from Mystery Mask Mixup) as they run. Back upstairs, the horseman finally activates a trap door that lands the others in the cave as well, and they escape from the moat monster by jumping across a gorge. The monster rips a stalactite from the ceiling and places it across the gorge as a bridge. Scooby howls (which "he only does during full moons and moat monster attacks"), and this causes another stalactite to fall, destroying the moat monster costume. The man, in a diving suit, runs away, trapping the gang with a stalactite gate. Shaggy makes a scary face that frightens Scooby into digging under the gate, allowing everyone to escape. ("He wasn't named Petrified Pet of the Year for nothing!"). They cannot figure out which footprints to follow, since the floor is covered with footprints from all the chasing they did before. But Velma brilliantly points out that when he wore the frog suit, he hopped like a frog, with his feet side by side; and when it was destroyed, he ran with one foot in front of the other like a human being. They follow the correct footprints, and Shaggy begins sneezing, like he had in the farm with the straw. Shaggy thinks there is no straw for miles, but Velma picks up some, and it is raining from the ceiling. They soon find themselves on an lift, which brings them into a barn. They find phosphorus paint, and now realize "how they did it" with the horseman, and Velma points out "Yes, but the question is who 'they' are!" Shaggy sneezes, uncovering the frogman. The horseman begins riding towards them, and gets caught on a rope. It was the Duke of Strathmore, who was trying to scare everyone away so he could take control of the castle; and Cyrus Wheatley the farmer (the frogman), was to gain some profit from it too. The Earl can't have them arrested because of the scandal it would bring, so as punishment they are actually to return to their haunting as the haunted horseman and moat monster-- as new attractions for castle tours! Only now, as business is plentiful, they get sick of doing it.

THE CAPED CRUSADER CAPER



The gang is on a camping trip. Shaggy and Scooby are sent out for more fire wood. (Scooby mistakenly grabs a moose's antlers). They soon see Joker and Penguin walking with a professor. A helicopter flies overhead, and they run, but are trapped in a cage. It is Batman and Robin (Shaggy: "It's nice to be captured by good guys for a change!"). Back at the campsite, the heroes tell the gang to be on the lookout for the crooks, holding Professor Flakey captive. The Caped Crusaders take off, and Shaggy suggests to the gang that a cave they passed on the road might be their hideout. They begin driving to it, but a log has been placed in the road, and then a dryad appears in the trees and jumps down to the road. Scooby hides in the log, and when the gang pushes it out of the way, Scooby rolls down a ravine. Fred & the girls continue after the forest spirit while Shaggy looks for Scooby. The dryad disappears. With both this strange sighting and Shag & Scoob now missing, Fred & the girls signal Batman & Robin to land with the headlights. They suspect the "typical tactics of the terrible twosome".

The excellent "Dynamic Scooby Doo Affair" had the gang fooled by a revolving house. Not to be outdone, this follow-up features a revolving bridge, (a classic gag beginning with Tex Avery's 1942 Bugs Bunny Cartoon "All This and Rabbit Stew", using a log) turned by Joker and Penguin in the dryad and troll costumes. First, the Mystery Machine drives through, only to wind up back at the camp. (Joker: "you only 'turned' them about, and 'turnabout's fair play', not foul play!") Then, Shaggy and Scooby approach, but are reluctant to pass through, thinking it might be a toll bridge or have strange creatures in it. But Penguin aims to show them that "it's not a toll bridge, but a troll bridge", and that the strange creature is outside of it. So Shag & Scoob run through, only to be similarly fooled, finding the creature on both sides. Meanwhile, the others tell Batman & Robin what has happened. They make the drive again, with the heroes flying overhead. They now see what is going on, and the crooks take off, but leaving the bridge only halfway turned. Scooby and Shaggy fall into the void, landing on the island in which the crank to the bridge is located, and soon see that they Mystery Machine is heading for the void. Shaggy thinks the bridge controls the wheel, so Scooby is the one who cranks it the rest of the way. They catch up to the others, and drive to the cave. Batman & Robin follow the crooks, until they look back to make sure the gang is OK. But even with nowhere to hide, the "forest spirits" are gone.

The gang thinks the cave is so small that "no one in his right mind would use the cave as a hideout" (Shaggy: "I would". Fred: "like I said...!"), but soon Shaggy trips on a rock and falls through a section of wall. Scooby demonstrates this to the others, and they all realize, tripping and falling through, that the rock opens the phony wall. Inside, they find Shaggy, and a hidden cavern with an underground lake. Joker and Penguin, elsewhere in the cave are trying to make the stuttering professor reveal information about his invention, the "sighing flute" (flying suit) that allows you to "air through the fly", "flair through the eye", "coming through the rye", etc. The crooks realize how useful it could be for their crimes, and after failing to convince him through "finesse" (he realizes their scheme) they force him to tell them where it's at-- the Hillside Aircraft Company. (Even though "it hasn't been tested", the crooks want to "test" it).

Batman finds a covered hole in ground leading to the cavern (explaining "ancient volcanic eruptions often left a complex maze of caverns underground"). The crooks overhear Velma hoping the Caped Crusaders have caught them, and sic a giant mechanical bat after them to "cure them of their fondness of bats". Joker then activates a ghost, to scare the "bubble-headed bridge-crossers" into taking a boat in the lake (Shaggy: "It's so dark, how can the fish see the worms?"), which leads them into the "fearsome phantom fountain". They jump out, and the fountain begins coming after them. They make it back to land, but when Professor Flakey appears and touches Shaggy's shoulder, he faints. (The professor and Scooby "leg a grab" to pull him out of the water).

Batman and Robin use Bat-arangs to down the mechanical bat, and they and the others go to look for "that courageous boy and his brave dog". The Joker and Penguin see their shadow with the kids, and run, escaping in an elevator. Shaggy, Scooby and the professor show up, wading through the lake ("you guys are a sore for sight eyes; I felt like Crossington washing the Delaware"). He tells them that the Joker and Penguin are going to the Hillside Aircraft Co. after the suit, but it's really at the "Gutham Robber factory, er, Gotham Rubber factory". The elevator finally returns, and on the surface, they see that the crooks have taken off with the Bat-copter. The gang and professor arrive at the rubber factory, while the Dynamic Duo go get the Batmobile. (Outside are "Gotham-giving Thanks-City Day Parade" balloons of Fred Flintstone, Yogi Bear, Santa Claus and Batman and Robin.) Realizing that the crooks would eventually show up when they find that the suit is not at the other place, they place Shaggy and Scooby on guard outside while Fred and the girls go upstairs to the lab with the professor. He shows them the flying suit, while Shaggy and Scooby try to eat small kiddie car tires they thought were donuts. They see the Bat-copter, and what follows is one of the funniest dialogue gags in the series. Shaggy tells Scooby "We've go to do two things; we've got to warn Fred, and we've got to hide. Now you warn Fred, I'll hide" Scooby: "rokay.... Uh rait!" Shaggy: "Oh you want it the other way around? OK, I'll hide, you warn Fred!" Scooby: "rokay"; [begins walking] "Aw Shucks"! Not knowing how to alert the others, he tosses the tires at the window. The gang inside hear the helicopter, as Joker and Penguin land. Freddy and the girls look out the window and get tires on their heads. The professor hopes that the "Bilemobat" gets here soon with the "Dunamic Dyo". Inside the factory, Fred & the girls see the Joker and Penguin and trip them up by rolling Fred inside a tire with a broom. He lands in a vat of fresh sticky rubber, and the girls distracting by slinging beach balls with an inner tube. So they go after the "beach ball bombardiers" instead. Batman and Robin finally arrive, and when Shaggy and Scooby tell them what's going on, they then take the Bat-copter to the roof. The professor hears this, and their footsteps, and thinking that it's the "Jenkuin and Poger", throws the flying suit out the window. It lands right on Scooby, who begins pressing its buttons, and flying all over the place. Shaggy climbs the Batman balloon to try to rescue him. Batman and Robin are trying to catch him also. The crooks try to down him by puncturing the suit with Penguin's umbrella, but it punctures the Batman balloon instead. It too begins flying around, with Shaggy still on it. It deflates, landing on the fleeing villains. Now captured, Joker and Penguin begin insulting each other, and Penguin accidentally starts the suit when pointing at Scooby with his umbrella. But Scooby now has the hang of it and shows off with somersaults.


The Loch Ness Mess



The gang is driving along in the country side, after spending a day around Boston, and are on their way to Shaggy's Uncle Nathaniel's house. Shaggy, who is giving directions, follows the smell of food, thinking that will lead them to Uncle Nat's house, but instead, they run into a picnic of the G1obetrotters, who were out there resting after a bunch of games in Boston. After the picnic, Shaggy invites them to stay at his uncle's house which has "like, 75 rooms, man..." As they leave, a serpent rises it's head from a nearby lake.

Shaggy then drives the Mystery Machine, with Velma, Scooby, Meadowlark and Curly, and the others follow in the Globetrotters' bus. Shaggy is lost and Velma reads Shaggy's map, which is marked with the locations of all the hot dog and hamburger stands (Velma.,"You two are the limit, the absolute limit"). Shaggy, still lost claims he's taking the scenic route" Suddenly, a ghost carrying a lantern is spotted, blocking the road, telling everyone to "go away", and then vanishes. Terrrified, Shaggy speeds away. He then sees another ghost, and turning recklessly, drives through brush and back onto the road ("a neat shortcut"). Shaggy is driving so fast he misses a "bridge out" sign, and the others can't catch up to him to warn him. Unable to slow down, he crashes through the barricade, and comes out on the other side OK. The gang wonders why the bridge was closed, and inspects finding nothing wrong with it. Uncle Nat appears, meets the gang, takes them all to his house, and explains about the bridge. He had built it himself months ago, but did not put up the sign. They also talk about the ghosts they saw, which have been appearing around the area often.

To ease the fears, the Globetrotters show off their various basketball stunts. Uncle Nat finally realizes that these are "the Globetrotters" The ball hits a spinning wheel, and Scooby gets covered in wool.

Shaggy and Scooby walk around the house looking at pictures of Shaggy's relatives.("noses run in our family") Scooby sees the eyes of a picture of an aunt wink, and tells Shaggy, who says it's only his nerves. Shaggy finds an old family album with baby pictures of both him and Scooby. Scooby is frightened by the figure of a dressmaker's dummy, and showing him how it is used, Shaggy dresses him like an old madam. Scooby sees an eye in another picture wink, and when Shaggy looks, the ears wiggle ("Your nerves are getting on my nerves").

Shaggy and Scooby unknowingly drink Uncle Nat's soap formula of sheep tallow and hog fat, and then everybody turns in for the night. The ghost of Paul Revere rides outside on a horse warning "The British are coming, Danger, leave At once." Everybody is awaken, and Shaggy, Scooby and uncle Nat are hiding under a bed, discovered only by the sound of their chattering teeth. When they return to bed, Scooby, losing a draw is placed on guard duty. He is scared by the shadow of a tree branch and wakes up Shaggy, pulling him out of bed with a string attached to his toe. Shaggy takes over guard duty, and sends Scooby down to get a snack. A ghost appears in the window, and comes after him, following him upstairs. Shaggy sees and wakes everybody up, yelling "WE'VE GOT TROUBLE-- WITH A CAPITAL G-H-0-S-T!" They run into a closet (and Shaggy tries to go back out after the sandwiches, but is pulled back in). But then the eyes and mouth of the ghost appear in the dark of the closet with them. The gang scatters. Shaggy, Scooby, Meadowlark and Curly wander into a library (Shaggy: "Why not a kitchen?") and find a secret passage behind a bookcase. the ghost appears in there too. Meadowlark tries to stop the ghost with a large iron kettle, but it rolls right through the ghost, not even slowing him down (Shaggy: "but that sure speeds me up"). They finally escape down a laundry chute, but then Meadowlark and Curly rise out of the laundry bin covered with sheets, (looking like the ghosts), and Shaggy and Scooby are frightened, until they uncover.

They then rejoin the gang at breakfast. Uncle Nat tells them about a nearby cove with scuba diving and water skiing, but also warns them about the rumors of the sea serpent in the cove. Scooby faints. They take off for the cove, and arrive at the boat rental office but the attendants, Winslow and Selby, refuse to let them rent the boats. The gang threatens to get the sheriff, constable, or city council and the attendants comply. Freddy takes Shaggy, Scooby, Meadowlark and Curly out on a boat to go scuba diving, while the others go water skiing. Winslow and Selby's boss Morgan, watching from the dock chews them out for letting out the boats, saying their scuba gear "can foul up things a lot worse than that landlubber sheriff!". The divers plunge into the water with Scooby in the lead. He sees a sunken ship, and then the sea serpent suddenly comes out of it! Scooby zips past the other divers, who then see the monster and and dash back up and out of the water. Terrified, they tell Freddy to get them out of there fast. Back at Uncle Nat's, they tell the others what has happened. This time Shaggy and Scooby aren't accused of making it up, as they have "eyewitnesses"-- Curly and Meadowlark.

Uncle Nat points out that until now, the serpent has only been seen at night --just like the ghosts. Uncle Nat's "Yankee spirit" kept him from leaving long ago, but he did mention the offer given to him from Winslow and Selby. Freddy suspects a connection between the ghosts and "our Loch Ness Monster", and suggests going back down to the cove at night.

Back down at the dock that night, the gang decides who goes out on a boat to look for the serpent. Shaggy pretends to be blind, but then they reach for a banana held out by Meadowlark ("But you've got a terrific sense of smell!"). But Fred determines whoever saw the serpent before must be the ones to go back, meaning that Meadowlark and Curly have to go along with Shaggy and Scooby. (Velma: "We miss but On all the fun"). Meanwhile, the Globetrotters remaining on land entertain the girls with more basketball tricks. But then two ghosts appear and chase them, (looks like they get to share in the others' fun after all!) They run into a cabin and hide in various places. One of the Globetrotters hides, under a bearskin rug and jumps up, scaring the ghosts for a moment and they all get out.

Out on the cove, Scooby is first frightened by his own reflection in the water, and then the real serpent finally does appear, breathing fire at the gang. They frantically turn to avoid the serpent's tail, but then Scooby is thrown off the boat, landing on the serpent. His foot knocks off an air valve, and the serpent takes off into the air, deflating, (Fred: "looks like our sea serpent is nothing but hot air"!), then lands, knocking two of the ghosts into the water. They turn out to be Winslow and Selby. The ghost with the lantern tries to escape, but is clobbered by a basketball thrown by Curly. It is Morgan, who invented the serpent, and remote controlled it with a device in his lantern, and made Winslow&Selby go around in the ghost costumes. He was after a sunken treasure in the ship, but Uncle Nat explains the treasure was "a fake; a dummy; just like your sea serpent". It was a leftover set from a movie filmed in the lake years before.

Scooby plays a trick by disguising as a ghost with a basketball head, scaring Shaggy and Uncle Nat. But then he trips, and the ball falls off and rolls back at him, scaring him. He lands in Shaggy and Uncle Nat's arms as everyone laughs.

•The best episode in the series in terms of settings and ghosts, where Dynamic Scooby Doo Affair was the best plot. This one is the most classic essence of a Scooby Mystery, with the spooky countryside, glowing ghosts, the score used when the one with the lantern appears on the roadside and then vanishes (to me, the most classic scene of Scooby's career), and of course, the huge mansion full of secret passages and laundry chute, and the ghostly lantern glow coming after them down the hallways and up the stairs. Also throw in a double plot with two apparently unrelated "haunts". The title to me was silly, as "Loch Ness" is only a passing reference in the story. May also make one think of the later inferior stories where Scooby actually visits Scotland's Loch Ness.
A better title? How about "Run if by Land; Shoo if By Sea". This perfectly captures the double mystery setting of it.

•The plot is potentially spoiled in that it is quickly obvious that Winslow, Selby and Morgan are the culprits. The giveaway is "let's get them out of [the cove]", and then the serpent appears.

•Selby is voiced by John Stephenson with a deep voice in his first appearance at the dock, and then at the end, is voiced by Ted Knight with a higher pitched voice. He also changes appearance several times from a large hulking figure with a mean looking face, to a smaller pose with a timid looking face.

•The only episode of the three that does not include a Globetrotters game, other than the performances they do for the gang.

Mystery of Haunted Island



The gang is driving to an excursion on the Picnic Island Queen. They stop at a shack to look for a phone after running out of gas and hear "somethin' thumpin"'(which Velma turns into a tongue twister). The Globetrotters are downstairs practicing for a big game with the Scorpions. Geese crashes through the ceiling, discovering people have entered the shack. They meet, and the Globetrotters agree to go with the gang for a retreat on Picnic Is. (As they leave, eyes are seen in a wall ("that's what they think!")

The boat has left before they arrived, and someone switches the sign to a boat they find, is a "rusty old tub". They board, and discover too late, that it is really the Haunted Island Queen, as the gangplank goes up and the crewless boat drifts off. "Christopher Columbus Meadowlark" acts as captain.(When told he's never been a captain before, he responds "Columbus never played basketball!" With the others as the crewmembers, they try the anchor and the wheel and lose both. Meadowlark: "If Columbus had this crew, the world would still be flat!" They soon discover the engines are running, and another wheel with two hands steering it. (Daphne: "All hands on deck; except you two!") In the galley, Shaggy flips a pizza, which somone replaces with a heavy metal lid which knocks him out. Curly suspects they're being seajacked. Bobby Joe is asked to give their position, and reports where everyone is on the boat. They finally arrive at the island, and see a big mansion and decide to sleep there. (BJ takes a picture of Scooby and Shaggy. Too scared to say 'cheese', Scooby slaps himself and utters "Roquefort".) Some bats scare them into entering unannounced (other than them shouting "announcing the Globetrotters!") Meadowlark asks if anyone is in the house, and Gip says "yeah, there's you, me, the kids...", etc. Inside, some ghostly statues grab onto Shaggy and Scooby (Gip: "Yeah, they grab us too, cool aren't they.") They all take bedrooms. Shaggy and Scooby say their prayers. The Globetrotters begin wishing each other goodnight one by one, then they notice an extra pair of feet --metal ones, in the bed with them, and they run and hide behind a curtain. Curly, determined not to be tricked into volunteering this time, is nevertheless lured into raising his hand when Meadowlark says he's growing hair. In the bed, a knight appears from under the cover and pulls Curly under. The others pounce, only to discover Curly. Wondering how the knight got away, they soon find out when the bed drops them through the floor.

Shaggy and Scooby are frightened by a clock that has a laughing vulture in place of a cuckoo. They seek to join the Globetrotters, and see a ghost in the window. Scooby leans on the head of a statue which activates a revolving section of wall, which leaves both him and Shaggy outside the house, falling into the void. Trying to get back inside, Shaggy has Scooby lift him to a window, but Scooby is frightened away by a little ghost that now carries Shaggy into the air. When he realizes what is going on, he grabs a tree and slides down, bumping into Scooby who was climbing up. Meanwhile, the Globetrotters have landed in a library, with no windows or exits. Some glowing books float off a shelf, and they all begin throwing the rest of the books off of the shelves looking for a secret exit.
Behind the last row of books they remove, they find glowing handprints leading to a clock. Geese sets the clock to the right time, and its door opens, revealing the secret passage, and more handprints leading to the outside. Meanwhile, Fred &the girls, still upstairs, wake to find everyone gone, and begin following glowing footprints.
Shaggy and Scooby next try to pole vault into the house, but a smiling black tree grabs it from them, sending them crashing into the passageway the Globetrotters were exiting from. They all follow the handprints outside, while Freddy & the girls follow the footprints outside as well, and they bump into each other in some hedges. They all see three pairs of glowing hands and feet walking to a house, but when the door is opened, they become recognizable in the light as three hooded people. Scooby, climbing on the branch of a tree, falls off and lands in the chimney, smoking them out, and tinging his fur. It was the owner, trainer, and head coach of the Scorpions, who had rigged all of the gadgets such as the knight and the boat with wire and remote control. Many of these items are seen in this house. The rival team leaders did all this just to make the Globetrotters to tired to play. And it has worked, as the team is now out cold.

The next day, at the game, they are losing 42-0 by the half. The crooked rival team leaders watch and laugh. Back in the locker room, they just want to be left alone to sleep, but when Freddy tells them they must come back in the 2nd half ,and "put this game on ice" Shaggy and Scooby get the brilliant idea to douse them with ice to wake them. Back on the court, they are still sleepy, but as Shaggy and Scooby repeatedly throw more ice on them, they are able through sheer stupidity to tie the game as the Scorpions slip and slide. Curly is now sleeping under the net, but is able to pull through the winning basket with a large snore. Everyone now orders hot dogs, but Scooby has taken them from the vendor and sits at the scoreboard counting each one he has eaten. The total is 15!

•Another episode where the bad guys are not arrested

•Similar in setting to "Loch Ness Mess", this one is also on the top of the list with all the secret passages in a mansion, and other classic Scooby getups.

•A running gag is the baldness jokes Meadowlark makes on Curly

SCOOBY DOO MEETS JEANNIE

(aka "A Mystery In Persia")

The gang is driving along in the countryside. Shaggy notices how deserted the road is, and is hungry. They see Cory and Henry driving along in their motorcycle. Soon, Jeannie is following along, flying overhead in a sitting position. Scooby imitates her magical ponytail with his tail. The Mystery Machine crashes and the rest of the gang finally recognizes Jeannie and friends. Scooby and Shaggy, in an amorous daze, call for Jeannie, blaming Freddy for the accident, and calling the Mystery Machine an "old truck". She magically removes it from the mud. Shaggy asks her to "zap up some food", and she instantly creates a picnic. Sandwiches disappear from Shaggy and Scooby's hands and Babu appears standing in the coleslaw.

Freddy asks Jeannie's gang to join them, and they leave off driving. Jeannie causes Scooby to float along with her, but when Babu tries to do the same with Shaggy, he makes the whole Mystery Machine ascend to the sky. Jeannie puts it back on the ground. (Babu: "maybe I used too much 'yapple'; or too much 'dapple"'). They stop, at a fork in the road. Babu receives a message from the Great Hajji for Jeannie to come to Persia to help a Prince Abin, a friend of his. The next scene they are in ancient Persia, and unbeknownst to them, a man and an evil genie are plotting against the Great Hajji and his help, Jeannie.

The gang arrives in front of an old palace. A gate opens by itself, Shaggy and Scooby start .running and Jeannie magically brings them back. Inside, they check several doors but don't find anybody, so they decide to sleep over in some of the rooms. In his room, Scooby sees a veiled ghost in a closet, who comes after him, and then after Babu and Shaggy. Babu tries to make him disappear, but only makes the bed they're hiding under disappear. He then calls for Jeannie who makes the ghost disappear. Shaggy thinks it was a joke, but Jeannie says it was a "dangerous game" being played by someone. Henry is grooming himself in a mirror and then his reflection begins acting funny, moving differently than he is. He tries to explain to Cory who doesn't understand. He then tries to demonstrate in the mirror for Cory and Jeannie, but now nothing strange happens, and they think, he was only imagining.

A vulture flies around the palace and then everybody suddenly disappears from their beds, all landing in a room full of doors, save Jeannie and Babu. Jeannie senses her master (Cory's) presence in a nearby pyramid. Landing in the room, Shaggy thinks it's all a dream. Henry blames "the me in the mirror" (to the confusion of everyone else). They then try some doors, finding only a strong wind and a monstrous hand. Jeannie magically opens a door from the outside and Shaggy and Scooby, who had just been convinced to try another door, fall out. Everyone is now reunited and are then welcomed to Zendat by Abin's uncle Abdullah (the man earlier seen with the Jinn), who appears above the pyramid.

In Prince Abin's palace, Abin explains his problem. Strange things have been happening; ghostly voices in the night. Yet, if Abin doesn't stay in the palace for one year he cannot become Sultan. Legend has it that an evil jinn who was imprisoned by Abin's ancestor was making the noise, indicating that someone has released him. Shaggy, Scooby, Henry and Babu hear the voices and take off running around the palace and scare each other from around a corner. Jadal, the evil jinn appears scaring Scooby. They run and Babu 'splits' literally. Uncle Abdullah encourages Abin to leave. Jadal chases the four around the palace. Every trick Babu tries to perform is a blunder. They hear Jadal and Babu disappears. Shaggy, Scooby and Henry escape by disguising themselves. They smell food and run to a kitchen and begin eating out of a kettle. A woman shows up and shows them that it is laundry. The rest of the gang enters. Jadal appears out of the fire, freezes everyone and imprisons Jeannie in a bottle (as he had been imprisoned for 10,000 years), And then disappears with her. (Abin just now realizes that she is a real genie) Abin offers to leave the palace. and give up the sultanate. Everybody searches the palace. Shaggy, Scooby and Babu find "Watch this spot" painted on the floor, and that section of the floor carries them down to a cellar. The others see the spot, and are carried up to a room Abin never even knew about. Henry sees a window with a camel walking in the desert outside, and thinks it's a "realistic picture". He leans to far and falls out. Then suddenly the whole room tilts, and they all fall out, landing in Jadal's cave. Velma finds a "thousand year old" bottle, and Abin gives it to her. Meanwhile, Babu, Shaggy and Scooby hear Jeannie, and think it's her ghost. Then they see her imprisoned in the bottle in a hole in a wall, but it is protected by an invisible shield. Scooby howls, breaking bottle and Jeannie is now able to free herself. Soon she, sensing her master, finds him and the others from on the other side of a solid rock wall. She, recognizes Velma's bottle as being 10,000 years old.

Jadal appears and duels magically with Jeannie. Jeannie, knowing all his tricks, defeats him, forcing him back into the bottle. Freddy and Jeannie point out that whoever released him was big master, and therefore the cause of all the trouble. Jeannie makes him appear, and it is Uncle Abdullah. He felt the power and wealth of the sultanate was rightly his because Abin's father ruled with love and not by force "as a sultan should". Jeannie cannot judge mortals, so she imprisons him in the bottle with Jadal for the Great Hajji to take care of.

Shaggy and Scooby and eat out of the kettle again, but this time instead of laundry, it is soap. Scooby hiccups bubbles.


SHIVER AND SHAKE, THAT DEMON'S A SNAKE

An excellent plot, that takes our gang through three cities, in two countries. We begin in Haiti, where a snake demon scares some guards and uncovers a shipment of silver. The gang arrives on their cruise, and at a woodcarving contest, Scrappy carves himself, in a breeze, covering the others with sawdust. Daphne buys a cobra souvenir, and Shaggy finds a key, which a woman on the cruise says is good luck against voodoo. Back on the boat, she explains the snake image. That it's the image of the voodoo demon is only the good news. The bad news is that it carries a curse.

The snake demon is now on the ship. Shaggy and the dogs are sleeping in hammocks. Scrappy falls, awaking Shaggy and Scooby. They make a snack, but Scrappy eats it leaving them still hungry. They dig for food, and Scooby finds an anchor. Wearing a captain's cap and vest, he looks like "Long John Scooby". The snake demon appears, and they grab Scrappy and run. They barricade the door, thinking they've lost him, but Scrappy carries him in from the other way ("Look guys, I've found him!"). They go to tell the others, and he appears on the deck. Shaggy gives him the idol, but Scrappy takes it, drops it into the water, and jumps in to retrieve it, but it is lost.

They arrive in Miami, and the gang searches the ship. Shaggy and Scooby show their 'ACA'(American Cowards Association) cards ("Don't run off without it"). Shaggy and the dogs are left on the dock. Just to humor Scrappy, Shaggy tells him "I'm sure the demon will show up", and he does. They try to escape on a conveyor belt, and crash into some boxes. Shaggy and Scooby run, and Scrappy challenges the demon, who puts him in a box. He gets out and makes a Scrappy trap that winds up landing Shaggy and Scooby in a fish tank. ("Nice of you guys to try it out"). Scrappy then eats a whole cake.

They have set sail again, and the woman tells the gang that everyone is in danger except Shaggy, because he has the key. He is placed on "the dog watch" (Scrappy: "That means us, right Uncle Scooby"?) The demon grabs Shaggy and takes him up to the mast, and takes the key. Scrappy goes to his rescue and the demon falls into Scooby's arms. He tosses him and runs.

The three sleep on the mast, and the boat finally docks at New Orleans. Shaggy and the dogs eagerly run to a parade, and hop on one of the floats. Velma notices the ship is riding high, and they see purple flowers on the dock. Realizing one of the floats has pulled up to the dock and that Shaggy and the dogs are in terrible danger, she disguises as a traffic cop and diverts the float. Scrappy recognizes her, and she warns them, but it is too late. Scrappy is thrown forward and lands on the driver, pulling his clown mask off, exposing the snake demon, who goes after Shaggy on top of the float. They hold on and are slung off, splatting the demon. The gang begins to explain the mystery; he was smuggling the silver ingots, and unloaded them from the ship to the float. The significance of Shaggy's key is that it unlocks the secret cargo hold--in plain sight on the side of the ship. Unmasked, the demon is the first mate.

Scrappy and Scooby are a two dog dixieland band. Says Shaggy: "Dog is the right word!"

THE RANSOM OF SCOOBY CHIEF

AFTER 10 years and 104 episodes of solving mysteries, Scooby is by now established as a famous star in his own right, being right away recognizable, and worth millions to a pair of New York City bad guys looking for a quick fortune.

Dropped off in the city by Freddy and the girls in the Mystery Machine (their one of only two brief appearances in the story), Shaggy and Scooby take Scrappy to his old neighborhood to visit his old chums, Annie and Duke. Scrappy calls them out of their tenement with the group's ear piercing secret whistle (Shaggy: "I wish you'd keep it a secret!"). Scrappy boasts to them about how he had been busy splatting ghosts and monsters left and right with his Uncle Scooby, who he introduces to them as "one in a zillion". This further motivates the two nearby crooks, who had already been eyeing Scooby for their ransom scheme.

The gang begins to tour the neighborhood, but Scooby and Shaggy are only interested in the grocery store ("You check out what you want to check out, and we'll check out what we want to check out"). Upon exiting the store, Scooby, whose vision is blocked by all the grocery bags he's carrying, gets trapped in the bad guys' truck, and is driven off. Shaggy alerts the others, and runs, climbing aboard the truck, knocking off a crate. The puppies find the shattered crate, and piecing together a "Made in Japan" plaque, Scrappy fears they've taken Scooby "clear around the woild". But Annie figures out they've taken him instead to "Paris"— the Paris Warehouse, which is stamped on a label, and is only a subway ride away. They manage to fish a runaway token out of a sewer with bubble gum, and disguised as a man, they sneak aboard the B train.

Meanwhile, Shaggy and Scooby, locked in an upper room of the warehouse, launch a couple of unsuccessful attempts to escape out the window, which is then barred; and next try to bluff the crooks with interrogation and a growl. They finally find a vent they can crawl through.

Scrappy and his friends arrive and stick plungers to the wall of the building, forming a ladder up to the window. They fit easily through the bars, and encounter the crooks, who at first think Scrappy is "a cute little puppy" (You know what that idea does to him!), but then realize that "they mean business", and flee. Meanwhile, as luck would have it, the other end of the vent drops Scooby and Shaggy right back into the bad guys' truck, which they now drive to the docks, and place Shaggy and Scooby on a cargo ship. The puppies discover one of the crooks making a phone call regarding the ransom ("Get me Hollywood,—or anyone who handles ransoms"), and follow him aboard his boat ("nobody's here" gag under covers), and then onto the ship. Shaggy and Scooby pile boxes up to the hatch, but seeing Shaggy's hand opening it, the puppies pounce, thinking it was the crooks, and Shaggy and Scooby go crashing back down to the floor. Shaggy asks Scrappy to throw him a rope, but Scrappy throws down the whole rope, not realizing he was supposed to keep one end. The bad guys discover them. Scrappy grabs one of their legs, but his friends snatch him away. Tiptoeing around in oilcans, Scrappy trips, hitting Shaggy, who had managed to reach the hatch again, once again sending him crashing to the floor below. (Upon hearing that Scrappy's gang would save them, Shaggy asks "who'll save us from Scrappy's gang?") The hostages manage to escape again, but are catapulted right back down the hatch by a Scrappy-trap intended for the crooks. The puppies are then netted themselves, and now depend on Scooby. Shaggy and Scooby realize a life raft (which Scooby earlier rendered useless by inflating inside the ship), will now have to be their only way out after all. They are able to stuff it through the porthole, and it sucks them out, flying all around the seaport. They finally land on the crooks, who now surrender, asking to be taken "someplace safe—like a nice jail cell".

When Freddy and the girls return to pick them up, Scrappy's friends ask him to do his secret whistle one more time before departing. He does, practically deafening everybody, and blows out all windows and tires of the Mystery Machine. Nobody does it like Scrappy!

With this transitional episode (of sorts), we draw to a close the first era of mystery solving. Scooby, Scrappy, and Shaggy now will take off on their own, in a series of entirely different type adventures.



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