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GHASTLY GHOST TOWN

The gang is driving across a barren desert toward a ghost town. Shaggy thinks he's seeing a mirage ("at night!"¯): an alligator, a camel, and a "neurotic orangutan"¯. They encounter a sign saying "monster ahead"¯. Velma says they're usually referring to "teensy weensy"¯ six inch lizards. Suddenly, a giant bat drives at them, running them off the road ("Some six inch lizard!"¯).
They walk ahead, and see another sign saying the "monster" is only 75 yards ahead. They soon see a mechanical dinosaur on top of a hill. (Velma: "maybe there is something to be scared of!"¯) Scooby digs a hole through the sand and comes up next to the gator, which they still think is a mirage. Then, the orangutang jumps down next to them.

They soon see silhouettes they at first think are ghosts, but are clumsy. They soon recognize them as the three stooges, and they are trying to catch the orangutang, Ingagi. ("looks more like the four stooges"¯).

They introduce themselves, and Fred asks for help (Moe: "a psychiatrist will tell you that!"¯) getting the van unstuck. The stooges round up the animals for their "Three Stooges Ghost Town"¯ amusement park they had bought two months ago, and doing fine until all of these strange happenings: the animals being let out at night, the giant bat the gang saw, and Tyrone the Tyrannosaurus (a plastic model apart of the park's kids playground) roaring out of control, which it now does again, causing the ground to shake, windows to break and a chandelier to fall. The sherriff has ordered the park closed due to it being dangerous.

Rhino (a hulking, scary figure) their caretaker of the animals shows up, who only growls, and has been acting suspicious according to Moe, who's too afraid to fire him. (He tries to get Curly to do it, who repeatedly faints, and then Moe simply asks him to do another assignment).

The gang decides to find out who's at the bottom of these strange happenings. Sudenly, they're confronted with a blinding flashlight, and a voice accusing them of tresspassing on private property. It's Amos Crunch, the stooges' manager, who operatred park before it was closed down.

Scooby finds the entry to Tyrone via a lever on his foote (Fred: "A dinosaur that can wag its tail" (?)) Inside, they find all the electronic controls of the creature, which begins roaring again and everyone jumps out. Crunch explains this to the stooges, and has destroyed the tape that controlled his roar.

Curly plays with Dingbat his bat, who begins flying wild, which it does every time Crunch goes near him. Crunch activates a lever causing Velma to fall through a trap door. (When they set out to look for her, Scooby, Shaggy, Larry and Curly meow, as "scaredy cats").
They split up (Shaggy and Scooby want to check the merry go round because there's nothing suspicious there). They enter the Last Chance Saloon Shaggy flips a two headed quarter (tails we go in, heads we don't). It nevertheless rolls inside causing them to follow, bounces around and activates the player piano, causing Scooby to faint (What are you so upset about; it was my quarter).

The stooges enter the Cowboy Museum. Curly asks the cigar store Indian outside if he's seen Velma, and he answers "no", (and then catching himself, says "oops"), and then swings his tomahawk at him as Moe pulls him inside. ("Darn it!")
Inside the robotic gunslinger begins moving (Larry, Curly: "I got news for you; so am I—to Passaic, NJ" Moe: "We're not leaving until I give the word, And the word is, 'scram!'")

Freddy and Daphne are walking through the desert calling for Velma. Fred drinks from his canteen, and when Daphne asks for it, a cactus creeps up and takes it and drinks the rest of it, and then hands it to her, and now they both think each other drank all of it. They both get the sense that the cactus has moved, and suspect something funny going on ("So why aren't we laughing?")

Shaggy tries to revive Scooby, and sprays him with a bottle, but it's full of dust. Scooby sneezed, sending him through a secret opening in the wall to a shaft. He needs a light to see down it, and then a hand from behind a curtain hands him a lantern, and he "faints" down the shaft ("Scooby; move over!") He lands in a barrel of flour, making Scooby think he's a ghost. ("Haven't you seen a 'flour child' before?")
They see a staircase, and a hand pulls a lever making it move, like an escalator. Then end up on a slide to a giant scary jack in the box They're in the funhouse and look at their odd shapes in the hall of mirrors. One of Scooby's reflections turns out to be Ingagi, which scares him into jumping into the jack-in-a-box. (Shaggy realizes he was the one pulling all those tricks on them).

Daphne and Fred, still walking through the desert, begin bantering (the desert is like a woman; it goes "on and on", and their footprints were stolen by a man's shoe pad, though it was actually erased by the cactus). Fred sees a swimming pool and dives in, but it was only a mirage. They then see a vulture flying around ("It's not the blue bird of happiness!") They look for shade, and then see the cactus, which wasn't there a minute ago. Its branches begin scratching their backs. They see eyes ("The eyes of Texas are upon us"; "You mean the eyes of cactus") and realize someone is inside it. It then runs and Fred chases it. ("Come back and fight like a man, you vegetable!") He trips. and then the cactus pulls an air valve and deflates itself, and the person inside is gone.

Velma has fallen into the old mine, and fines the mine ride. The others (back together again) see the indian doing a war cry dance that causes the earth to shake. The stooges jump on the mine ride, which enters the mine. Fred, Daphne Shaggy and Scooby see silhouettes of Crunch and Rhino playing cards inside. The robot gunslinger appears, saying "Draw!" ("You bring the crayons, Scoob") and Fred and Daphne fall through a trap door. This leads to the shootout between Scooby and the gunslinger, seen on the opening sequence. Scooby jumps of a barrel of water. Shaggy runs onto it, setting it rolling, casing Scooby to fall down a well. The water splashes onto the robot shorting him out ("Fastest Short circuit in the West").

Meanwhile, Fred and Daphne have landed on Velma, in the mine tunnel. The stooges' ride also crashes nearby. Dingbat begins flying wild again, and Curly glows. Velma sneezes, causing a cave-in. The stooges find tools to try to dig out. ("I didn't know anyone could be so daffy!") When they find they're "getting nowhere fast", they find an air vent.
Above ground, Shaggy pulls Scooby out of the well, they both fall back in, and get back out, and hear Fred and the others calling from the vent. Shaggy and Scooby go to get Crunch and Rhino but find they were really dummies. (They have a Looney Tunes style "shut up, shuttin' up" moment, as Shaggy tells Scooby to try to think of something, but keeps talking. He uses a cowboy hat as a "thinking cap", but finds Scooby is just sleeping under it). He then starts diffing, but only finds a bone. He gets the idea to use Tyrone to dig them out. (First skating across the desert as they figure out how to work the controls). They pull out the stooges ("Rescued by Tyrann the Tyroneasaurus!"), and then Fred and the girls climb out.

The Indian and gunslinger see this and take off in the giant bat car. Scooby and Shaggy chase him with Tyrone, but are losing control, swatting the stooges who slam into a wall, exposing a projector that plays the indian war dance without sound or the earth shaking. The stooges show them it was just a home movie. Shaggy and Scooby use Tyrone to drop dirt on the bat. They then drop the gunslinger and indian ito the jail. It's Crunch and Rhino, who discovered there was uranium in the mine, and tried to scare everyone away, since it's against the law to sell it to anyone but the government, which would spill their secret. So they used the bat truck to sneak the uranium across the border, where he sold it for a big profit. All the sounds (Tyron's roar, the war cry, etc.) were timed to cover the sound of them dynamiting the uranium out. Dingbat is now quiet as a mouse. The uranium on Crunch's clothes fouled her radar, just like in the mine.

The amusement park is now open again. The sherriff praises Scooby for catching the uranium smugglers, and allows Shaggy to keep a little bag of uranium as a souvenir. The stooges have made a huge hero sandwich for the heroes. When Shaggy gives the uranium to Curly to take the sandwich, Dingbat flies wild again, knocking the sandwich out of their hands, but they catch all the contents and eat away. The radar was faoule up again but not their appetites!

•Moe is Pat Harrington Jr., who would become a star on the sitcome "One Day At A Time". Larry ad Curly are Daws Butler.

DYNAMIC SCOOBY DOO AFFAIR

(Working Title: "Dynamic Duo Affair")

The gang is driving along to a mystery convention and spots a plane flying overhead with no lights on. It lands nearby, and a jeep drives out and delivers a large crate to an old farmhouse. Both the plane and the jeep take off. The gang enters the farmhouse to see what's going on, and suddenly two figures appear at the door. Wanting to defend himself, Shaggy discovers that all the furniture is nailed to the floor. It turns out to be Batman and Robin. The gang explains to them what is going on, and a hooded figure appears at the top of the stairs and everyone hides. It is Mrs. Baker, the lady of the house. She has no idea of what's going on either, or where the crate came from. They open it, and a punch clown is inside. Scooby plays around with it, gets bopped, and then in anger punches it so hard its head comes off. The gang is astonished as bundles of money comes out (Shaggy: "never mind the head, look at the bread!"). Batman instantly recognizes it as counterfeit ("President Lincoln never wore a turtleneck"). The jeep tracks lead to a auto "graveyard", which the gang now searches, despite Mrs. Baker warning them that some say "the spirits of the departed" lurk around there.

In the junkyard, a hooded man is lurking around. Shaggy and Scooby see him and hide in a junked car. Robin tries to light up the entire area by placing a light atop a crane. The hooded man enters the crane's cab and begins operating it, picking up the car Shaggy and Scooby are in. It is heading for the compactor! (Freddy and the girls think the dynamic duo are doing this and wonder why). Seeing that someone is in the car, Batman rescues them with the bat line just before the car is dropped and crushed into a small cube. Freddy realizes it's not Batman or Robin in the crane and runs up to tackle the hooded man. Yet the hooded man slips the hood on him and gets away, leading Batman and Robin to mistakenly tackle Fred.

They return to the house to find that it is gone! At first, they think they might not be in the right place, but Velma remembers that the front porch was 25 feet ahead of a tree which they had passed. They begin to wonder if it was all group hypnosis, except that the Batmobile, parked in front of it was also gone. This turned out to be their lucky break (Shaggy/Scooby: "Huh?"), as the car had a tracking device based in the Bat Cave. To get there, Batman has to drive the Mystery Machine with the gang blindfolded to reveal its location. They discover that the Batmobile has been taken to the Gotham City Amusement park, and parked outside the funhouse like an exhibit. While the others begin searching the amusement park, Shaggy and Scooby stay by the funhouse to "guard" (play in) the Batmobile, pretending to be the Caped Crusaders. Suddenly, they spot the Joker and Penguin inside the funhouse and get everyone's attention. (It becomes obvious that they were behind this, the punch clown being "practically the Joker's calling card"). Batman and Robin enter alone. The Joker activates phony ghosts and sound effects that do not scare them. ("the work of talented professional thespians recorded over a speeded-up sound track"). Then they lure them into a pit ("Our pit is full; how pitiful!"). Not even their bat gear can get them out. Outside, the kids get worried and go in after the Caped Crusaders. The Joker confuses the gang with various haunted funhouse gadgets such as a hidden door and a monster which splits them all up, and moving floors, and then the villains put on skeleton costumes. At first, Scooby is frightened, but then suddenly turns brave, chasing the "delicious looking bones". They fall into the same pit they had trapped Batman and Robin in, and are unmasked. (Upon Joker's trying to escape: "The Clown Prince of Crime is now the crown prince of climb").

Back outside, they try to pry information out of the crooks, but they don't know anything either. The money had been left at their door by "an anonymous benefactor". "Holy enigmas!" Detectives Batman had summoned with his bat radio arrive and take the villains away (the villains almost take them away!), and then Batman counsels: "The brains of this operation are still on the loose, and we haven't got a single clue as to his identity!" Suspecting that they must have poor Mrs. Baker captive, and pondering the significance of the furniture nailed to the floor, they return to find that the house has reappeared! A light is on upstairs, and Batman warns "Maybe it's not Mrs. Baker. It could be the man we're after!" They all enter except for Shaggy and Scooby who are afraid to enter a house "that might disappear while we're still in it!" After a while, a rabbit pops out of a bush, scaring the nervous Scooby who jumps onto the branch of the earlier mentioned tree. When the branch bends, Shaggy notices that there is an iron hinge and pulley ("Mother Nature sure goofed on this one!"). Then the house begins turning upside down! Everyone inside is tumbled about. When it is upside down, the caped crusaders jump out to look around the underground cavern. Shaggy and Scooby, realizing what has happened, lift the branch, rotating the house back upward and then run inside to tell everyone. Batman and Robin, now sealed underground, find another lever which rotates it again. (Meanwhile, poor Freddy and the girls are being flipped over repeatedly). Everyone now gets out of this "mixing machine" and sees the hooded man, who runs into a cave. They go after him, and a trap door leads to a toy warehouse. Batman goes in alone first, and then returns for the others. Batman and Velma lecture about the danger of counterfeiting. Inside, the hooded man winds up a toy dog who begins barking, leading Daphne to muzzle Scooby with a scarf! When they see it's not him, the hooded man tosses a large bouncing ball, causing everyone to scatter separately. Scooby lands in a runaway toy car (similar to "Foul Play in Funland"), and everyone else similarly runs, bikes and pole vaults throughout the warehouse. Scooby finally catapults the man on a seesaw through a basketball net.

Back above ground, they question the hood about "poor Mrs. Baker, the innocent bystander" who suddenly vanished, but this person exclaims "You fools! Mrs. Baker hasn't vanished, she's been here all the time!", and removes the hood. It was her! She was the mastermind of the counterfeiting operation, and yells at "that dumb dog", the hero. Scooby is rewarded with Bat cookies.





WEDNESDAY IS MISSING

The Addams' house is seen, with a wolf's howl. The Gang driving through the desolate area in a heavy fog (another "pea soup" joke with Scooby) and can't even see where they are (Shaggy: our "wrong turn" was "when we drove out of the garage!"). Shaggy, then Scooby pop up in the front seat, squeezing between the others. Suddenly, they see a car speeding away in the other direction. With Scooby impairing Freddy's driving, they are run off the road. (They now realize what they thought were "a giant pair of eyes" are realy headlights). It's an old couple, former housekeepers fleeing the house, in which they describe "all sort of strange things" occur. They then drive off, leaving Fred to try to get unstuck. Shaggy is tapped on the shoulder by Lurch, offering help, and faints. He then tells them to follow him (picking up Scooby by the collar). Both him and the house seem familiar to the gang. (Or, to Shaggy; "faintly" familiar. When Scooby laughs; "Traitor!" Velma explains that what they are experiencing is called "deja vu". When the wolf howls again, Fred points out that in this case, it should be called "deja boo"!)

Inside, Gomez is pacing up and down the wall, worrying that they would have to cancel their vacation, to the Okefenokee swamp, if they don't find replacement housekeepers. (It's "driving me up the wall. And down it too". He's so mad he could "jump up and down shouting pleasant things"). Wednesday has a "voodoo booboo" with her doll, and they worry that she's growing up to be such a "sweet, cheerful young lady". They dig Pugsly out of his sandbox. He says in the three days he's been in there, he's been digging all the way to China, and they don't believe him, yet when they're not looking, he says goodbye to his Chinese friend who's come up with him.
They are ready to unpack, until Lurch, who had said he was going to "round up new housekeepers" rings the foghorn-like bell. (Outside, Shaggy says nothing is getting him to go inside, until he see the gargoyle on top of the pole he's climbed). He zips by Gomez and Morticia ("felt like a cold, clammy draft"), and ends up in the clutches of the Balinese statue.

The gang now recognizes the Addams family. All the members come and introduce themselves. The howls they were hearing were just Grandma listening to a record ("scareo in stereo!"). The couple then leave, assuming the new housekeepers, and them left without a chance to refuse. Shaggy says he's going to tell them he's leaving, but chickens out when he opens the front door to Lurch. ("I've got one thing to say to you! Where do you keep the guest towels?")
At the dinner table, Shaggy bangs it with the hard bread, causing it to levitate, thinking it was being "rapped", like in a seance. Lurch serves "southern fright chicken" (it's still alive, and flies around). Velma says it's a good time to start a diet. Shaggy isn't fazed, however doesn't realize that his food is being eaten from the fork by Cleopatra the flytrap plant behind him ("The more I eat, the hungrier I get"), who then eats the fork ("That's OK, the plant doctor says she should have lots of iron in her diet").

Suddenly, they hear a giant bird, and the flapping of wings, and its shadow is seen over them (Shaggy actually prays: "Please don't let it be Gabriel!") Scooby tries to hide in Cleopatra's flowerpot, but she picks him out and roars at him ("She's part dande-lion") The lights then go out. Thing (in Uncle Fester's soup) lights the candelabra. Wednesday is gone, and a note left, "Addams Family, this is a warning. Clear out now!" signed "The Vulture". Shaggy isn't interested in finding Wednesday, because he wants "to live to see Thursday, Friday and Saturday". (Finding her "if it's the last thing we do" is "just what it might be!")

They split up. Fred and Daphne find the study, and then hear a creepy organ playing itself. ("A haunting refrain"). Shaggy, Scooby and Velma are soon attacked by a suit of armor. It's no longer behind them, because it's now above them. It then falls, and turns out to be empty.
(We next cut to a scene of the couple enjoying themselves in the swamp, including feeding the crocodiles. Gomez, fishing, gets a bite, which turns out to be an octopus ("Darn it, I got away")

Back in the house, Fred and Daphne are being chased by a flying carpet. Fred opens a secret panel by shouting "Open Sesame", and they escape. They are now in a hall of doors. The first room they enter, they see the family "skeletons in the closet". The next one is "Wednedsay's Pet Corner", which contains a fire breathing dragon. Then, Pugly's Experimental Laboratory, which contains several animals who've been changed from other animals (and still sound like their original selves), including a parrot who was really the mailman, and is still trying to finish delivering the mail. They then fall through a trap door and down a slide.

The gang is now back together. (When considering whether to place an ad in the lost and found, Velma jokes "Missing, one girl, Wednesday; Reward, one ice cream sundae"). Shaggy (to "We can't leave; we're the housekeepers", retorts "Well this is one house they can keep"!) is playing chess by himself, and the horse piece neighs and gallops off to the other side, and then the whole table levitates and floats away. ("Sore Winner!")

Fred finds a door, but it's locked. When Velma wishes she had her "skeleton key", Scooby runs with terror, right through the door ("Lucky for us, he's go too much bone in his head, and not enough in his back!"). It's Gomez's room. Shaggy sees the bed, and (having "been on pins and needles" ever since he got there) tries to lay on it, but Scooby at the last minute pushes it away (causing him to slam to the floor), as it is a bed of spikes! ("Like the Indian holy men"; Shaggy: "I scan certainly see why they would be hole-y!") When he rewards Scooby with a Scooby snack, the moosehead trophy on the wall eats it instead ("They don't like to harm helpless creatures") and both he and Shaggy faint. ("It's not a total loss; Shaggy and Scooby finally got their rest").

They've now searched the whole house, but haven't found her. (A scene that was cut involved a mummy that chased them, and unwound itself, which Shaggy refers to when "unwinding" in a chair). Shaggy sits on Wednesday's voodoo doll, in the chair. ("You know what this means? We're on the right track"; Shaggy: "Correction, the right tack!")
They use Scooby to sniff its scent, and at first he gets a mustache from it ("Detective, or defective?"), and then sneezes, blowing it apart. Inside, they find another note from the Vulture. Scooby shiffs again, and then follows the scent to a pot he eats out of ("I can't believe I ate the WHOLE thing"!), which is not soup, but rather the iguana's bathwater.

He runs to vomit, and falls down an open shaft, and the others see him appearing to float back up, fearing it's his ghost. It's actually a cage elevator he's riding on top of. ("It's round"; "Yeah, how square!") They ride it up ("We've got to keep looking fowr Wednesday"; Shaggy: "Yeah; we'll probably find her Friday —the 13th!"), to a terrace in with a door with a huge padlock, which Velma opens with her hair pin.
Inside, is Wednesday (using her pet spider as a yoyo, counting up into the 32,400's), whose chair was levitated up there from the dinner table whn the lights went off. She mentions the Vulture, who they now all see. It begins dive bombing, and leaving an egg, with a final warning.

Shaggy and Scooby run all the way down to the front door ("This house ought to be rated hex!"), but upon opening it encounter the live alligator bag of the returning couple. Then run into the next room, and end up imprisoned inside the live skeleton of "Brontoslau", the dinosaur ("this will be the first thing he's had in his stomach in 3 million years!"). They faint.
The gang tells them of the Vulture wanting them to leave (Gomez: "the world is full of strange people!") Shaggy and Scooby refuse to search for clues. ("Not chickening out; vulturing out!"). Fred and the girls search the "dank, dismal, creepy" basement. Cousin Itt taking offence, as its interior decorator; "or in this case, the "eerier decorator").

Shaggy ("This place is right out of a fairy tale; a grim fairy tale!") and Scooby find the magic carpet and take a nap on it. While sleeping, it rises, taking them outside to the top of the house. They awaken (by tree branches and then slamming intot he sid eof the house), looking down at the void, "and if you think that's bad, now look up", seeing the vulture, which begins drawing them with a force, which flies them all around the grounds. (They now wish they had stayed with the others).
The others have found a door saying "Danger Keep Out". It's Uncle Fester's laboratory. Fred lights a candle, but it's really a Roman candle, whose sparks are landing on the other boxes of fireworks in the room. They flee, and now the entire area around the house is teeming with fireworks ("Is it the Fourth of July already?"), with one rocket going right through the carpet Shaggy and Scooby are still riding on. They land in the pool ("Somebody up there likes me"), but see the octopus ("Somebody down here, too!") Another rocket hits the vulture, causing it to crash.

It's really a helicopter, being flown by the old couple they met in the beginning, who weren't really housekeepers, but really neighbors who only pretended to be housekeepers, to plant the remote control devices in the house that they controlled from the helicopter, such as on Wedenesday's chair and the mummy. They wanted to frighten away the Addams' Family, because of all the scary things in the house, and the bad effect they feared it would have on the neighborhood children.
They are ready to surrender to having the authorities called, but the gang has a better solution: to create a neighborhood amusement park with all the scary features in the house, such as the octopus and Bromtoslau, as rides. The children, not even fightened, are enjoying it, as are the Addams' members, such as Thing lending a hand for jump rope. The old couple realize "They make spendid neighbors!"

The gang is saying fairwell. (Morticia's French arouses Gomez; "Triste now; tryst later"!) Lurch lifts them out of the mud (and has to be instructed to put them down, when they see they aren't moving). They're still lost, and ask Shaggy to read the map. Being dark, he lights one of "Uncle Fester's candles", which he brought along. We leave with the whole whole screen filled with fireworks, and a spiral effect out.

A "double-spook" plot, where the Addams' house is naturally "haunted" in its own right, yet is further "haunted" by others trying to scare them away; "haunting the haunts". Why they think such a spooky family would be scared away by spookiness is never answered

Another instance, like "Foul Play in Funland", where the culprits turn out to not be guilty of a crime

Title screen uses a clip of regular background score (the slower version of the original instrumental theme)

The "digging through the earth from the US is the short cut to China", very familiar cartoon gag is used in the story. Gomez points out it's an old wive's tale, and he's actually right! They've all forgotten that the earth is round in BOTH the east-west and north-south directions, so digging through from here would bring you up in the Indian Ocean, off the western coast of Australia! No one has EVER caught this error.

A scene with a mummy was cut, but still referenced, twice

Reused Magilla Gorilla era stock score begins to be used, periodically. It will continue off and on through both seasons, along with occasional Johnny Quest or Birdman era "super-adventure" style cues, along with the 1968 score, such as the scenes with the Vulture. A Flintstones era piece is used when Gomez paces up and down the wall.

The episode has not been released on DVD or BluRay due to an appearance right conflict with the show's creators.

FRICKERT FRACAS

Driving along, the gang meets Johnathan Winters at a gas station, acting as an attendant. He was on his way to Frickert Farm, but his motor went dead (he imitates it), and he was waiting for it to be fixed. Maude Frickert, who he did impersonations of on TV, was opening a fried chicken stand (to the delight of Shaggy and Scooby). So the gang drives him there, and offer to help on the farm. The gang thinks it will be a break from all the haunted houses they'd been to lately, and that there are "no spooky characters here", but little do they know a scarecrow is moving about.

Upon arrival at the farm, a huge farmhand is seen chasing 2 men on motorcycles off the farm, causing Shaggy and Scooby to take cover. The farmhand, Vernon, next confronts the gang, suspecting them of looking for some secret formula. (Shaggy: "this is your idea of getting away from spooky characters?") Johnathan distracts him with one of his voice imitations of Ma Frickert, which he throws into a barn. He then takes the gang to the house, where they meet the real Mrs. Frickert, confusing Vernon, who thought she was in the barn ("keep talking like that, you'll go from Frickert's farm to the funny farm"). She tells them about the formula, which would make chickens grow larger. Grandpa Frickert had hid the formula before he passed away. "Ever see a 6 foot chicken?" (Scooby points at Shaggy)

Scooby is scared by two men creeping around outside the window, and then a knock on the door sends him under the couch. It is Simon Shakey, the bank president. He and Maude sit on the couch to discuss business, crushing poor Scooby. Everybody tries to pronounce "Grandma Frickert's Fried Fricasees", and when only Velma gets it right, they don't believe her. When Shakey declines to give Maude a loan to help her open her chicken stand, she puts him out (promising to withdraw her $27). She then plans to get the business started herself.

Vernon takes the gang out to where they will be sleeping. He sees the snoopers, and everyone chases them. Everyone splits up. (Mrs. Frickert takes along Freddy, who looks like her idol, Glen Campbell, "Greatest man who ever lived"). The scarecrow is shown lurking around. Vernon pounces on Shaggy, Scooby and Johnathan. The four, decide who goes whacking through the bushes, or down to the old mill. (Johnathan: "we're not very good bushwhackers"'). He, Shaggy and Scooby go down to the mill. Freddy and the girls, in the wheatfield, notice that the scarecrow has moved, and begin chasing him. We cut back to the mill, where Shaggy and Scooby try to enter via paddlewheel, and are repeatedly dunked in the creek. (Johnathan thinks it's fun. "I'd try it if it weren't for my sprained pinky") one of the snoopers, inside the mill sees Vernon coming, and ducks. He gets covered with flour, looking like a ghost, and runs to the farm. Meanwhile, the others are still chasing the scarecrow. The floured man runs into the barn, and the other man plows into a haywagon. Shaggy, Scooby and Johnathan open a tool shed and see the floured man, and hide under the Mystery Machine. they see Vernon's legs, and thinking it might be the perpetrator, Johnathan lures him away with horse noises, which he throws into the barn. Vernon then tries to ask the horse about the floured man, but then remembers that "he's just a dumb animal". Hearing him, the girls run to find the others. They see the floured man and run. The other man comes out of the haywagon, and bumps into the floured man. One jumps into a barrel of rainwater, the other into a well, and are both caught. Ma Frickert questions them. They did not know anything about the formula, but were from the music industry, and only wanted to rent the farm for a Woodstock type rock festival. After promising to see if they could get Glen Campbell, Ma takes them in for the night. Everyone now wonders if the missing Vernon is the scarecrow, and if his dumb act is just an act.

The scarecrow is now digging in the farmyard as the others search the corn and wheat fields. Shaggy and Scooby wonder why the corn is "wrapped up" in "green stuff" (the ears). They are frightened by Freddy's whipperwhil call, and run, seeing the scarecrow in the ditch he was digging. They enter the stable and encounter Johnathan, who makes various vocal and sound effects to make scarecrow think the police and military are staking him out. The scarecrow, in the next stall, soon gets wise to the trick, sending the three running. (Johnathan: "What's that word? z z ZOINKS!")

Everyone is now running madly through the yard. Ma Frickert, looking from her upstairs window, sees a figure dash into the grain elevator. The others go to check it out, while Shaggy and Scooby hide, first in a motorcycle, then in a chicken coop "with the rest of the chickens". Maude, going back to get a lantern so they can see at the top of the grain elevator better, closes the chicken coop trapping Scooby and Shaggy inside. Hungry, they look for food. They wake the chickens who make loud noise. They start to dig their way out, when they find a metal box in the ground. ("I thought these were made in factories; I didn't know they grew underground") It contains what look like crackers. But before They can eat it, a rooster gobbles up the whole box, and starts to grow big! It was the formula, and now the giant rooster chases Shaggy and Scooby. Meanwhile, the others have cornered the scarecrow at the top of the grain elevator. He trips into the grain, which begins pouring out, on top of Shaggy, Scooby and the giant chicken, outside. When Shaggy emerges from the pile first and tells them about the chicken, Johnathan thinks "the grain sprained his brain". Scooby and the scarecrow are riding the chicken as everyone chases them in their vehicles (Maude at first "chicken skis" by holding on to its tail feathers). The chicken is now growing smaller, and they head him off at a railroad crossing. He is now regular size. The scarecrow is unmasked. It was Shakey, the bank president, who was trying to prevent Maude from opening her chicken stand so he could open his own. Vernon arrives with the sheriff, who takes Shakey away. ("He'll have his own rock festival on a rock pile!") It is now dawn, and Scooby crows at the rising sun. Johnathan comments: "Very funny dog; just keep him out of show business".

GUESS WHO'S KNOTT COMING TO DINNER

The gang is driving in a stormy night along rocky terrain heading to Pinecrest Lodge. Lost, they can't decide which direction they are heading. (Velma "comforts" them with the fact that they are not in danger of a "typhoon", but only a "flash flood"). They decide to ask questions at Moody Manor which they are passing by. When Velma pushes the gate, it falls flat.

In a long, tree-lined driveway that resembles a tunnel, they arrive at a fallen tree, and then have to walk the rest of the way. Suddenly, Scooby sees the tree stand up, and imitates it to the gang, who of course don't believe him. A man is seen following them. He sneezes, and his disguise comes off revealing Don Knotts. He continues, then sneezes again, and Scooby sees him, and tells the others (imitating, once again), who again don't believe him. (Velma: "This place is getting to him")

They arrive at the Manor (Velma: "Just a big old house" Daphne: "Sure! Full of big old green icky crawly things!") The door opens by itself, and they enter (Freddy: "maybe it's electric"; Shaggy: "maybe we'll get a big shock on the other side!") It closes and locks them in. Don, also inside, in a dressing room, now changes disguise to the butler. The gang sees a picture of the owner, a sea captain. The butler appears and introduces himself, and begins talking about Captain Moody. He then goes to get the Captain's friend, a pirate.

Meanwhile, the gang tries to leave, but all the doors are locked, and bars on the window. The stairs flatten, dropping them back to the first floor. Scooby sees an eye in the picture move. They begin looking for a secret passage, but can't seem to find one anywhere. Scooby lands in the fireplace, looking up at the chimney, and this basically has to serve as the secret passage. They have Scooby climb up. He (and a large vulture with a nest) falls, and lands on the logs. He accidentally pushes the side of the log-holder, which opens the real secret passage, behind the bookcase. Inside, Scooby is scared by a huge spider in a web. Noticing this late, himself, Shaggy says "Nothing could be that scary...unless it's that scary!"
Next, when Freddy knocks on a wall, someone knocks back, and they all run. Reaching a dead end, they fall through a trap doow, down a slide to right back to where they started, in front of the fireplace. Don, as the pirate enters from another secret passage, and introduces himself. He thinks each member of the gang is a relative of Captain Moody, addressing them by other names.
He invites them to the "mess hall", and while Shaggy and Scooby deal out the food, the others are afraid it is poisoned.

He then goes to get "the maid" (yet another disguise), to show them to their rooms. Freddy suggests both the maid and butler resembled the pirate. The upstairs windows are also barred, and the lights go out, leaving them to have to use candles. Shaggy is scared by a "cuckoo" clock that uses a lighthouse with horn. The girls hear footsteps (the pirate walking on his wooden leg). Freddy is reading "Spooky Tales of Terror" ("it takes your mind off things"), and then the boys hear the footsteps, plus a moan.

Shaggy and Scooby are so hungry, they're not even afraid of being "likely to run into something horrible out there" as Fred warns. Says Shaggy "what's more horrible than starving to death?" They figure the three characters they met in the house must have food to eat, so it can't all be poisoned; and head downstairs. Meanwhile, the girls are also hungry, and leave their room as well. (Velma first places an order for Daphne to bring back, until she says "sure, if you're still here when I get back!"
The two pairs approach each other in the hall, (both saying they would much rather face a ghost than starve to death!) When Velma steps on a loose floor board, she scares herself and Shaggy and Scooby, who hide behind a curtain. The girls hear their chattering teeth, and think it's "bones" (as in a skeleton). They too run behind the curtain, and when four pairs of eyes are seen, the girls run out, and Shaggy and Scooby think it was a reflection in a mirror. They hear a moan, which shaggy thinks is Scooby's stomach. A suit of armor blows out the candle, and then lights it again with its finger (Shaggy thinks it's the wind blowing it out and back on). The armor then pats Scooby on the head, and enjoying at first, then runs. (Shaggy, not believing it "I think that empty spot in your stomach has moved up to your head!") They head down the stairs, and a glowing ghost appears behind them.

In the kitchen, they construct two highrise "towers" for sandwiches. As they are about to "demolish" them, the ghost appears (they take off without even eating the suspended sandwiches, as they usually do). They run back into bed, next to Freddy. ("Most people have nightmares after eating too much. You even get 'em before eating too much!") The ghost appears from a secret passage behind the dresser, and Fred tells them to stand up to him, until the ghost comes towards him. He then literally runs over Scooby and Shaggy escaping himself.

Having run to the girls' room, they all hide in the closet, but the ghost is now in there. They recognize him as the ghost of Captain Moody and run through various doors. They try to barricade a door, yet he enters through another secret passage through a revolving bookcase, which Freddy falls behind. Freddy rotates it again, knocking the ghost's wig off, causing him to flee. They now suspect that not only is the ghost phony, but that he looks like all of the other characters they have met. Freddy decides to ring for the maid, but scrambling to change costumes, the butler appears instead. When they tell him they asked for the maid, he then comes out with the costumes mixed up.

The charade now obviously over, he then identifies himself as a detective, "Pipsqueak", looking for Captain Moody. He suspects one of his nieces or nephews showed up and kidnapped him to gain all of the inheritance, that was supposed to be shared equally among the four descendants. The suit of armor waves its arm causing them all to fall through a trap door. Searching with his magnifying glass, in Sherlock Holmes getup, he accepts the gang's help on the case.
He sends the boys to the mine and mill, and the girls to the private cemetary, and uses Scooby as his bloodhound. He gives him one of the Captain's socks, and after first passing out ("That's what separates the men from the boys!"), he leads him to the captain's drawer ("You don't follow the smell of the sock; you follow the scent of the man who wore them!"), and then on the trail.

The girls hear noises and run (As they becomore more definitely ghostly: "Just the wind"; "Just an owl"; "Just follow me"!). Freddy sends Shaggy to the mill, while he searches the mine. Shaggy encouters what he thinks is Pipsqueak "making like that ghost again", until he encounters Pipsqueak walking with Scooby walking towards them. They run, and encounter Freddy with yet another ghost. They all run pass the girls who join them. Pipsqueak, in the suit of armor, uses its arm to trap them in the trap door, as had earlier been done to them. They realize the ghosts were leading them away from the mine, while Scooby was following the trail to the mine.
There, Shaggy grudgingly follows Scooby in relectantly volunteer to trap the ghosts (when no one else would), and the others see the captain bound and gagged. Shaggy and Scooby lure the ghosts into the mine car, where they are dumped in the pit where the captain was, and slide down the chute, and are bagged. It was the two nephews, pretty much as they figured, and now the gang fills in their place in the feast the captain was planning.

Afterwards, is still the problem of finding the lodge. Neither Moody, nor Pipsqueak has ever heard of it. After all that, they're still lost! But Pisqueak assures them that "they'll never be lost", with the "smartest, most natural born sleuth he ever ran across", in "the tradition of all the great bloodhounds".
"Scooby Dooby Doo!"

Scooby is abruptly shown climbing the chimney, but there were several scenes of the gang looking for a secret passage that were cut.

A GOOD MEDIUM IS RARE

Phyllis Diller is portrayed as a batty old dame (Shaggy: "nice lady, but driving with three wheels") who brags on her beauty (despite her age) and frequently talks to the ghosts of her five rich husbands, whose pictures and possessions fill her house.

The gang finds her poodle wandering in the alley after leaving the movies, and brings him to the address on his diamond studded collar. (Shaggy, reacting to the darkness of the night, states "I'm not scared of anything, except that which I'm scared of!") The address is a big spooky looking castle-like mansion ("Such a big house for such a little dog"), with a ghostly voiced gargoyle welcoming them at the gate.
Her butler Lucas opens the door, and Mr. Diller comes out and welcomes them and offers a reward. (Shaggy: "We used our noodle, and returned your poodle!" For being a "naughty little dog and running away", she tells Lucas to give him his dinner, but "no banana cream pie", of course exciting Shaggy and Scooby, whom Velma has to restrain).

She begins showing them around the house, starting with a hallway haunted by the banshee of Gloccamorra. They all hear the wail; Shaggy and Scooby jump into a huge kettle, though the others think it's probably just the wind. She also begins mentioning her husbands, to whom she was an "antique", or a "trophy" they collected, she points out as they pass the respective items. (In some of which, Shaggy observes moving eyes, but the others don't see. A whole elephant even disappears). They narrowly avoid two pits, which has also eyes watching. Phyllis shows them her living room, with the pictures of her late husbands ("I don't know why I call it that; because none of the people who and around in here are living; they're all ghosts!". They were all tycoons; except my third, he looked more like a raccoon!)

The lights go out. When Phyllis lights a candle, Fred and the girls arise under furniture covers scaring Shaggy and Scooby. Phyllis thinks it was done by the ghost of her 2nd husband, who was "such a cheapskate". She orders him to turn them back on. (Shaggy: "Boy, if I was a ghost; I sure wouldn't haunt her house!")
Lucas calls her to the library, which has been ransacked ("It looks like my kitchen—on a good day!") Phyllis believes it's likely someone after her priceless jewel collection, which she keeps in a "secret hiding place" A bag marked "M M" has been left by the window. Freddy doesn't believe it's a clue ("No thief would leave a bag with his initials on it"), until a hand reaches in and grabs it. Now convinced, he leads the girls to go after him. The footprints end in a graveyard filled with statues. One of them now begins following them. It chases them into a basement filled with Egyptian artifacts. They find a huge mummy case (with "Three mummies! — But no poppies") and then try to hide in it ("no one home; gone to Mummyapolis!") and then trap the creature in it and run back to the others.

Back with Phyllis, she explains that it's the ghost of her 4th husband, "Rudolph, the red nosed rain-maker" (He was in the sprinkler business), who was always after her money.

There's a knock on the front door. It's The Great Mysto the magician, from the Magic Mansion, who brings a message from Madam Zokar, who talks to all the spirits, and has been in touch with the spirit of Phyllis' first husband, Wilbur, who gave her all of her diamonds ("I used to call him 'Rocky'"), wishes her to come to the Magic Mansion for a seance. (He literally drools at her jewels). She invites the gang (Shaggy: "I just remembered; I got an important date with somebody in Pango Pango!"). Lucas drives her in her limo, while the gang follows in the Mystery Machine. Velma suddenly realizes the initials of "Magic Mansion" match what was on the burglar's bag.

They arive at the Mansion, which has bats flying around. Shaggy and Scooby try to squeeze their way back into the Mystery Machine at the same time, but encounter a giant spider at the steering wheel. They run and land on a tombstone marked "underground parking". The valet a causes the Mystery Machine to disappear in a puff of smoke. The front door has several haunted voices around it. Shaggy and Scooby refuse to go in, until they smell food. (When the door closes behidn them, the skull peephole laughs!)

Mrs. Diller introduces herself to Alberto the receptionist as "Mrs. Slagheap of 1953". He tells them Madam Zokar is located in "Dreary Dungeon, which is just below Terror Terrace", and "the most awful room in the place". They are told to "follow the ghost", which looks real (Shaggy and Scooby's sweat freezes! When told by Freddy that it's not real; "I know it, but does that know it?")

In the room, Madam Zokar arrives (who seems to be a bit scatterbrained, and not sure where she is). She takes out her crystal ball, but then falls asleep. When awaken, she begins calling the third husband, which is the wrong one. The formless ghost actually floats in, and she has to send it back. Then she calls Wilbur, who appears and begins talking to Phyllis. He says he's worried about his jewels and askes where she keeps them. She tells him their in the wall safe behind his picture, and can only be opened at the stroke of midnight (as all the Magic Mansion personnel and Lucas are shown listening with evil grins). Velma realizes that everyone in the room now knows where her jewels are, and that this was all just a plot, especially since it's already after 11. (Diller: "Me and my big mouth!")

They try to leave (Shaggy: "This door's marked 'exit'. That means 'out'"; Phyllis: "this boy's a genius!"), but all the doors are ordered locked by someone, making it clear someone is trying to keep Mrs. Diller from getting to her jewels. They decide to disguise as furniture movers with Shaggy and Scooby hidden inside a box. However, they don't realize they are actually on stage, and the curtain now opens, for the "saw a man in half" act, which the box is for.
Mysto begins sawing, and Shaggy and Scooby know to each take one end of the box. When it's now two boxes, Mysto is confused when one end has a man's body part, and the other has a dog's. The audience thinks it's part of the act. Shaggy and Scooby both run off in their repective halves of the boxes. Now, the others wheel the two boxes out on carts, fooling a guard (Phyllis: "It's part ot the magic act. And I am the magic!")

They now race off in their vehicles, with only 15 minutes before midnight. The gang soon falls behind, but a pair of masked men saw down a tree, blocking the road. (Shaggy: "Maybe it grew there"). A detour sign is placed out. They follow it, (even as Fred realizes it could be a trap), but end up lost. They decide to use moss, which "always grows on the north side of a tree" to get a sense of direction, but one of the men moves it to another side of the tree. They end up on a river raft. One of the men cuts the rope, and they are set adrift. They are approaching a drawbrige that's too low. They call and wake the operator, who fumbles the controls, and it blows out, luckily, with half of the bridge landing on the surface of the water, making a ramp for them to drive up. It's the main road, and they continue (and Have Shaggy imagine he's eating a hamburger. "they forgot the ketchup").

They arrive at Diller's house, and the limo is there, but no one is answering. They sneak in through an open window, and the neighbors call the police. They begin searching inside (Shaggy: "This place is creepier than that Magic Mansion"). They enter a dark room, and count six pairs of eyes. When Fred lights a match, the extra person is revealed as Mysto, who's "making a curtain call" and magically disappears ("Well, we know he's in the house").

Now enter the the two masked men, who split up to chase both "the kid with the two dolls" and Shaggy and Scooby, who try to hide in different places, including a bell tower, whose bell their pursuer rings. They slide down a laundry chute and land in a row of baskets, which Fred and the girls are already hiding in. They hear one man asking the other where he put Diller, and so the gang follows wrapped in sheets. Scooby is scared by his own reflection in a mirror they pass. The men hear them, and the entire gang takes to an instrument, playing like a band, which fools them ("Hey look, the Diller dame's fake ghosts play instruments!" "Well, that's awful!") They've lost the men, but encounter a grandafather clock that's moving ("would you believe, a haunted clock!"). It's Mrs. Diller, bound and gagged inside. (Upon telling of her capture; "I swooned as a lady should. Then I woke up, and the close struck the quarter hour — on my head!")
It's now one minute until midnoght (Diller: "Minight! The witching hour. For lovely me, the BE-witching hour!") Someone begins working the safe, but then a light is shined on them by the arriving police. It's Alberto and another man. (Diller, rather than being thankful for the observant neighbor, instead thinks "That old witch is always spying on me. Bitterly jealous")

Diller wants to give them a reward, but Fred and the girls refuse. Shaggy has her point them to the kitchen, as Scooby is "expiring", and there's "no time for the vet". Fed a sandwich, "we got him in time; we'll be able to save him".

THE SPOOKY FOG

The gang is driving through miles of a hot barren desert. Greedy Shaggy and Scooby carelessly chomp away the last of the watermelon. Scooby even bites Shaggy's nose. ("Chow hound!"). They enter the town of Juneberry hoping to find food and lodging, but instead they encounter a thick fog (when Shaggy says it's like "pea soup" Velma asks "Can't you stop thinking about food?!). They also hear a horn and other noises including a spooky moan, causing Shaggy and Scooby to shiver thinking it's a monster. (Shaggy gets "un-hungry") They pass through the town and the fog and noises stop, but now they hear a police siren. A motorcycle officer pulls them over telling them to admit they're wrong and throw themselves on the mercy of the court. He has clocked them at 90 mph in a 25 mph zone. The gang recognizes him as Don Knotts. He still says "a crime's a crime", but Fred shows he was reading his RPM gauge, which someone has switched with the speedometer. He suggests they stay at Juneberry in a fancy hotel with fancy food, and promises to protect them, as the next town is 1000 miles down the road (give or take a few hundred). So he gives them a "police escort" back to town. Upon arrival, families are leaving by the carload. Don introduces Sheriff Dan Dandy. Rancher Gene Haltrey drives up complaining about cattle rustling. The fancy hotel is the jailhouse (they sleep in the cells), and the fancy food is a banana custard pie with chocolate sauce. The ingredients, still in cans and peels, he had confiscated from Oswald Fingerhut, in payment for his parking fine.

As everyone sleeps, a shadow passes through the office. Don and Scooby wake and are terrified, not being able to speak. A horseshoe with a not attached is thrown onto the bars of the cell. It reads "get out of town before it's too late!" To wake up Don, Shaggy splashes water on him. Don runs to window and shouts "You better not fool around with the Law! A spooky laugh is heard, and Don faints. He is awake again with water (Now cut that out!) Fred suggests gathering a posse, but that's old fashioned police work, as they use helicopters now. But the helicopter is still on order! Scooby licks Don as he falls back to sleep. The gang suspects the sheriff, and try to make him laugh by telling corny jokes, a Laurel & Hardy act, the laughing game, and finally Scooby's Scooby Doodles. It is all to no avail, until Scooby slips on a banana peel and winds up hanging from the cell bars. The sheriff gives out a creaky laugh that does not match what they earlier heard.
A ghostly moan is now heard and it suddenly gets dark, sending Shaggy, Scooby and Don under a table. Fred and Velma go out to investigate while Daphe and the sheriff wait at the window, and Shaggy, Scooby and Don remain under the table. Fred and Velma find tire tracks, and return for the rest of the gang. They follow the tracks until the road becomes crushed rocks. It leads to Boot Hill Cemetery. They decide to go back at night (Scaring Shaggy who at first was relieved they weren't going right now). Shaggy wishes he was on a passing train, and Don is scared by an owl. They think they see the ghosts of the Boot Hill Gang, but it is only a shooting star, and the swaying nooses they were hung from a tree on. They split up. Daphne has to give Scooby three Scooby snacks to get him to budge. Shaggy and Don hear a coyote. (Don: "they're not supposed to hurt people" Shaggy: "then why are you shivering?" Don: "Maybe they don't know we're people!") Shaggy stands on Don's foot causing him to think something's got him. They argue whether a dark patch on the ground is s pit or a shadow. Shaggy falls down it, and pulls Don in too. Scooby sees a shadow from behind a gravestone, but it is only a rabbit. Both run from each other. Shaggy and Don cower on the ground imagining they are seeing a giant prehistoric creature.

The gang is reunited, and Scooby digs, and is slung by a spring, landing on a gravestone with a reef. A skeleton is walking toward them . Don and Scooby run backwards. Scooby falls on a tombstone, which sinks, opening a cave in the mountain. The skeleton runs away, and Fred goes after him but trips. He and the girls next follow him into the cave. Meanwhile, Shaggy, Scooby and Don run finding ghosts blocking three directions, and escape the fourth. They enter the cave too, joining the rest of the gang, and the drawbridge goes up trapping them all inside. They go deeper into the tunnel. One of the ghosts Shag, Scoob & Don earlier saw in the cemetery touches them on the shoulder. They run past the others and are sealed off by a dropping section of wall. Fred and the girls see stalactites and stalagmites that resemble teeth, and soon find that it is in fact a giant brontosaurus coming towards them. (Velma: "but they've been extinct for millions of years". Daphne: "Well tell that to him!") Suddenly, it is gone. They figure it's an illusion done with projectors and sound recordings. Someone is just trying to scare them. Shaggy and the others realize this too when they encounter a headless horseman ghost and another driving a horse-drawn carriage past them that also disappear. But then a giant boulder turns out to be real. They duck from it just in time, and it makes a giant hole in the ground which Shaggy and Scooby fall into. They see a ledge and a rope ladder drops out, but when Scooby runs to climb it, it is pulled away, followed by a ghostly laugh ("some sense of humor!"). They next decide to pile up a rock pyramid to the ledge, but someone pulls out a rock causing Scooby, at the top to come crashing back down. They find tracks and a coal car, which takes them on a brief ride --back to where they started. Scooby comes out of it with a chain, which they now lasso onto a rock with, to swing to the ledge. Shaggy makes it, but when he catches Scooby, both fall back down. They now find Don, and the others come up through a trap door.

They find a wooden door under dust on the wall, which has written on it "Dead Man's Cave" (Shaggy: "not much of an invitation!"). Shaggy worries about being bitten by a tarantula they pass, and soon see the skeleton operating the machinery that makes the spooky effects. Don sneezes, causing the skeleton to run. Then there's an earthquake, causing the ground to open up. Everyone has to jump over the chasms, and Scooby almost falls in. The skeleton opens a water valve flooding the cave. Everyone must now swim "upstream" (Daphne: "now I know how a salmon feels!") Don is getting carried away until he grabs onto Scooby. They reach dry land, at the bottom of a dead volcano. They see the skeleton climbing up out of it, but he cuts the rope. Scooby now has to climb up its small ledges holding the rope in his mouth. (He is promised 30 Scooby Snacks!) The others follow on the rope, and Don is pulled out with it tied around him. Outside, they see the skeleton rustling cattle onto a truck and realize all the scary stuff was to scare everyone away. Scooby created a stampede when he barks at a frog. The skeleton hides under the truck, where he surrenders. It was Gene Haltrey, himself. Scooby licks Don as he does his "official police business" of arresting Haltrey. They are thanked by the sheriff. Gang promises to come back and visit.

Driving again through the desert ("that was quite an adventure!"), they hear the siren and are pulled over by Don again. They wonder what they had done this time; they had left behind Scooby, who didn't want to say goodbye to his hero, who he licks again.

• Unusual split-up, where Fred takes Velma, leaving Daphne behind with Shaggy and Scooby (and Don and the Sheriff). All of the dialogue between Daphne and the sheriff at the window, and Shag, Scoob and Don under the table were cut by Cartoon Network to make room for a cartoon short at the end of the show (and this remains omitted on the DVD version). In the current prints, Fred and Velma are seen leaving together and finding the tire tracks, but then the rest of the gang is suddenly there, making it seem they had all left together one time.
Scooby also goes with Daphne in the cemetery.

•Scooby is promised 30 Scooby snacks. This is probably the highest number he has ever been offered.

SCOOBY DOO MEETS LAUREL & HARDY

(aka "The Ghost of Bigfoot")

We open on a scene of Laurel and Hardy driving their jalopy through snow covered countryside, on their way to Mackinaw Lodge for jobs as a "Luggage expediter and his assistant"which Laurel reveals are really "bell hops". Laurel has left the map in the trunk, and only remembers that you "follow the blue road to the red one". He is cold, but didn't wear big long underwear, so if he were in an accident, he would look his best. We now cut to Bigfoot atop a hill. He pushes a large snowball in their path causing them to wind up on a tree stump.

Scooby and the gang are also driving to the lodge; for a skiing vacation, and are likewise freezing. They stop to help the crash victims and meet Laurel and Hardy. They drive to the lodge together in the Mystery Machine. The lodge looks deserted. They are welcomed by the proprietor/owner, Mr. Burgess who tells them everyone was scared away by the ghost of Big foot. (seen looking in the window). Some just "disappeared".The legend is that Bigfoot was an old mountain man who froze in a big snowstorm a century ago. The area is having "bigfoot weather" right now.

One last guest, Johnathan Crabtree, is brought in a wheelchair by his chauffeur. The gang decides to stay. Stan & Ollie discuss employment with Burgess. Once again, Stan translates Ollie's euphemistic terminology They are hired anyway, since bigfoot was scaring all the help away, too. Their first assignment is to help the gang with their luggage. Stan drops it all on Ollie.

Shaggy, Scooby And Fred share a room. Shag & Scoob go to the kitchen to get sandwiches. They hear bigfoot, and then see him in the window, and then run; gulping the sandwiches. Stan next sees him in (behind) the cabinet, and runs to Ollie foaming at the mouth with toothpaste. Ollie looks, and he is gone, but reappears behind his back. Stan tells him "good night Mr. Bigfoot". Ollie then reads The Three Bears to Stan. Bigfoot appears in the girls' window, they scream, and the boys come running. They then all see him running away (Stan: "that was the same fellow in our medicine cabinet"). Soon, he is back inside, and takes Stan's place in bed next to Ollie, who runs to the other boys. Scooby, following his trail runs into him, and the boys chase him from room to room. He escapes out the window.

The next day, they try to go out skiing, but the vehicles are now buried under snow. (Burgess to L&H: All you can do is lock the door to keep the rest of the customers from leaving"). They manage to take the gang up to the ski area in a station wagon. Stan almost falls out of the ski lift trying to figure out what the belt buckle is for. The gang soon sees Bigfoot's footprints, and stop at the ski shed where they meet Hans the ski instructor who offers Shaggy and Scooby lessons. Stanley finds a toboggan, hops on with Ollie, and Scooby bumps them and they take off down the hill. Running to tell Shaggy, he pushes him, on his skis, down the slope as well; Scooby riding on Shaggy's head. Both groups, cross each others paths, and bump on rocks switching riders in midair, and finally land in snow. The of the gang applauds.

Back in the hotel, they discuss leaving, but all the roads are blocked. Stan & Ollie are sent up to Mr. Crabtree's room with dinner, but there is no answer. Stan rips Ollie's skeleton key off his pants, and look around the room. Looks like Bigfoot struck again. Since they're stranded the gang suspects Crabtree is still in the lodge somewhere. They split up, and both groups discover secret passages with big footprints. Scooby also finds a small secret panel, which opens. Inside is a room with sheeted furniture which Scooby thinks are ghosts. Bigfoot enters the room and hides under a sheet, and then the rest of the gang enters, and pounces on Stan and Shag, who had also been hiding under sheets. Stan plays a piano, and at Ollie's request plays "another time". Bigfoot pops out of the piano and runs into a passageway which closes. They do find a note with a list of licence plate numbers, which Fred confirms with a call to the police, are from stolen cars. They are driving in the Mystery Machine, which had finally been dug out of the snow. On the road, they are passed by Bigfoot driving a full car carrier in a hurry. They follow him into an auto junkyard, but the truck has vanished, and none of the cars, which are all late models, have licence plates. They see a snowmobile, and the engine is warm. Inside the yard's office they find a movie projector pointing out the window, which projects images of bigfoot. Stan climbs a ladder placed on the snowmobile to see who's upstairs, And finds bigfoot, who runs. Ollie drives the snowmobile with Stan, and also now Shaggy and Scooby still on the ladder, teeter-tottering. They crash in snow. The gang then jumps across blocks of ice in a pond to reach a sawmill. The men check it out, finding footprints and a secret passage. Scooby sniffs sawdust, and sneezes,. uncovering Bigfoot. Chasing him, the gang finds a stolen automobile factory where cars are being painted so police cannot identify them. Bigfoot dumps Shaggy, Scooby , Stan and Ollie into a vat of paint. Freddy activates a mechanical claw which picks them out and puts them on the conveyor belt to be washed. Bigfoot slips and is caught. He is Crabtree, who was trying to scare everyone away to run his stolen auto factory. He is taken in custody of Hans, who is really an undercover officer.

The gang now needs reservations to stay at the lodge since people have been coming from all around since Bigfoot was gone. But the gang is welcome since they are friends of Scooby, the hero. Laurel and Hardy now have their permanent positions as-- "bellhops".

GHOST OF THE RED BARON

The gang is driving along through barren countrysides (another one of Shaggy's shortcuts). There had been fields of corn there before, but now it is all gone. But there are still fields of corn growing in neighboring areas. Suddenly, the Red Baron swoops down in his WW 1 German fighter plane, forcing down a crop dusting plane, and then comes after the gang. Both the cropdusting plane and the Mystery Machine run over cornfields and stop at a farm. The pilot, from that farm, quits for fear of the Red Baron. Then, the Three Stooges pull up in an old jalopy and take the job, with Curly Joe as pilot. His guide book is Flip Falcon's Secrets of Flying comic book. He and Scooby take off in a plane, do somersaults, and mow down some more corn. (Farmer: I should be in the corn meal business!") Somebody drops another bag of fertilizer in the hangar. A mechanic appears and advises gang to leave. The gang tells him about"Captain Curly", and he leaves in a haste. Someone starts up a plane in the hangar and it chases Freddy and the girls. It then crashes spilling fertilizer which causes a plant to wither. Then the airport manager, Siegfried appears also warning them to leave. Says Velma: "There isn't a ghost alive that can scare off the new pilot!" (Scooby: "a live ghost?")

The Three Stooges are sleeping in the hangar when the Red Baron attacks and throws down a note: "The Red Baron strikes again; leave at once or face the inevitable". He then dives into a field behind some bushes, but when everybody goes to look, he has vanished, without even the sound a crash. They wonder if they were imagining the whole thing, except the note, which had hit Shaggy on the head in a nutshell, was not imagined. The stooges and Shaggy and Scooby want to leave, but Freddy and Velma encourage them to stay.

To be safe now, everybody sleeps in the hangar with the door padlocked, but the Baron clips the lock and sics a little toy sized plane--the "Son of the Red Baron" after them. Scooby turns brave and chases it and rides on it, but then is thrown into a wall. The Red Baron floats after Shaggy and Scooby, and then begins hopping away, and everyone wonders how he does it. The Stooges chicken out again and quit. Velma notices a withered plant even though there are tons of fertilizer.

Shaggy and Scooby are trying to fix the Mystery Machine so they can leave, when the Red Baron appears, and they jump into barrels of oil to hide. Velma hides in a plane and the Baron starts it flying, doing better somersaults than Curly. Shaggy informs the Stooges. The Baron climbs a windmill and activates the little plane which chases Shaggy and Scooby. The Stooges take off in another plane to rescue Velma, who's calling "Mayday", alerting Freddy and Daphne.(she thinks it's referring to the month of May) of the situation. Shaggy and Scooby climb the windmill to find the Red Baron already there. Curly has forgotten his comic book and does not know how to operate the plane without it, so he asks Fred over the radio to dictate to him. He then faints when Moe mentions the danger of crashing. At first, Fred reads the wrong page, and then as he reads the instructions, Curly pulls out the radio and throttle knobs by accident, and oil is spilled in Moe's face. Meanwhile, Velma's radio has gone dead and Shaggy has learned how to operate the little Baron. The stooges plane crashes into the hangar. On the windmill, Shaggy and Scooby jump; Shaggy catches onto the windmill blades and is spun around, and Scooby lands in Velma'splane. They crash land in water and Shaggy grabs onto a pole and slides down. the gang is reunited.

Velma notices that weeds grow tall, and seeing weed killer, suspects that someone switched the weed killer and the fertilizer. They see a garage with plane skid marks, and suspecting that the Red Baron's plane is inside, they look for a way in. But Shaggy and Scooby, who are scared, go instead to check out a spooky gristmill down the stream. Freddy and the girls watch as the Red Baron drives a into the hangar. They follow him and are then locked inside. Shaggy and Scooby, picking apples on the way to the mill, fall off a cliff, landing in the stream, and climb into the mill. They fall through the floor and Scooby sees a "square ghost" (a box covered with a sheet) . The box is marked "Do not open--Danger!", and Scooby thinks a ghost is inside. But Shaggy opens it anyway, and dozens of springs pop out. Some wind up onto Scooby's feet ("Scooby, has a case of 'spring fever'!")and he crashes into a wall, uncovering a door. On the other side are the rest of the gang, who begin talking with Shaggy and Scooby, at first not even realizing who they are talking to (as in "Sandy Duncan's Jeckyll and Hydes"). Shaggy saws through, and the gang is reunited but still trapped. So Moe devises a plan to escape by tying a saw to the propellor of a plane, and driving it through the outside wall.

Outside, the gang sees the Red Baron taking off in a plane loaded with weed killer and realize that he is going off to ruin the crops. Shaggy and Scooby want to prevent this, so they activate the little plane which chases the Red Baron. The Stooges and Freddy&the girls fly into action and Scooby rides the little plane to give them instructions. They succeed in downing the Red Baron's plane, but he then tries to escape in the jeep. They drop weed killer on him, causing him to crash, and Scooby lands on him with the little plane. It turns out to be Siegfried, who was trying to scare away the pilots because the county was planning to expand the airport into a jet field and Siegfried wanted to destroy all the crops so he could buy the land cheap and sell it back-to the county for a profit.

Scooby and Shaggy want to eat a 4 foot salami, so "Captain Curly" steps in and slices it with the propellor of a plane. The slices slip onto Shaggy's sandwich and then into Scooby's mouth. In explaining the mystery The gang figures that the Red Baron used a rope with hook to float and the springs to hop. Scooby demonstrates, and crashes into walls doing so. Then he continues showing off hopping.

THE HAUNTED HORSEMAN OF HAGGLETHORN HALL

The gang stops at a farm to ask directions to the Hagglethorn Hall castle. (Shaggy is very allergic to all the hay, sneezing violently). The farmer, Cyrus Wheatley, advises them not to go, because of the haunted horseman. Unlike most stories where they go and encounter the ghost after they arrive at the haunted place, in this one, they actually see the haunted horseman riding toward them as they speak. After he is gone, the gang still insists on going to the castle, and Wheatley tells them it's at "the end of the line; I mean, the end of the lane". Outside the castle, Scooby sees a giant frog in the moat, and tries to describe him to the others. Inside, they are greeted first by creepy doorman Creech, then by a knight, who turns out to be not the haunted horseman, but rather the "klutzy cavalier", as he trips and falls down the stairs. It turns out to be Davey Jones, who was there to help the earl. Shaggy and Scooby try to run away, but Davey raises the drawbridge they are running over, and sliding back, they learn the splinters run deeper than fear. The Earl of Windsor is in the process of signing away the castle to the Duke of Strathmore as the gang enters. All the tourists have been scared away by the horseman, and he can no longer manage it. They promise to help him to save the castle and rid it of the ghost. Shaggy and Scooby fall through a trap door and land in the moat. They are doing the back stroke and dog paddle as the others watch, but then encounter the giant frog Scooby earlier saw-- the moat monster. They run, and it "skis" on the seaweed attached to Shaggy and Scooby. It snaps and they escape. The gang splits up. Freddy, Shaggy and Scooby are chased for a long while by the horseman, who can pass through solid walls. Scooby even rides, unknowingly, on the horse with him for a bit, and when he hears "food", asks the horseman. Eventually, Creech saves them by pulling them into a dark room. But Freddy says they must stop running and capture the horseman. They actually begin looking for him. Meanwhile, Davey and the girls have fallen through a trap door into an underground cave, where they are chased by the moat monster. After awhile, the girls suggest that Davey sings to is, since "music calms the savage beast". Davey points out that he's never sang for frogs, only monkeys (get it?), but nevertheless sings "I can make you happy" (from Mystery Mask Mixup) as they run. Back upstairs, the horseman finally activates a trap door that lands the others in the cave as well, and they escape from the moat monster by jumping across a gorge. The monster rips a stalactite from the ceiling and places it across the gorge as a bridge. Scooby howls (which "he only does during full moons and moat monster attacks"), and this causes another stalactite to fall, destroying the moat monster costume. The man, in a diving suit, runs away, trapping the gang with a stalactite gate. Shaggy makes a scary face that frightens Scooby into digging under the gate, allowing everyone to escape. ("He wasn't named Petrified Pet of the Year for nothing!"). They cannot figure out which footprints to follow, since the floor is covered with footprints from all the chasing they did before. But Velma brilliantly points out that when he wore the frog suit, he hopped like a frog, with his feet side by side; and when it was destroyed, he ran with one foot in front of the other like a human being. They follow the correct footprints, and Shaggy begins sneezing, like he had in the farm with the straw. Shaggy thinks there is no straw for miles, but Velma picks up some, and it is raining from the ceiling. They soon find themselves on an lift, which brings them into a barn. They find phosphorus paint, and now realize "how they did it" with the horseman, and Velma points out "Yes, but the question is who 'they' are!" Shaggy sneezes, uncovering the frogman. The horseman begins riding towards them, and gets caught on a rope. It was the Duke of Strathmore, who was trying to scare everyone away so he could take control of the castle; and Cyrus Wheatley the farmer (the frogman), was to gain some profit from it too. The Earl can't have them arrested because of the scandal it would bring, so as punishment they are actually to return to their haunting as the haunted horseman and moat monster-- as new attractions for castle tours! Only now, as business is plentiful, they get sick of doing it.

THE CAPED CRUSADER CAPER

The gang is on a camping trip. Shaggy and Scooby are sent out for more fire wood. (Scooby mistakenly grabs a moose's antlers). They soon see Joker and Penguin walking with a professor. A helicopter flies overhead, and they run, but are trapped in a cage. It is Batman and Robin (Shaggy: "It's nice to be captured by good guys for a change!"). Back at the campsite, the heroes tell the gang to be on the lookout for the crooks, holding Professor Flakey captive. The Caped Crusaders take off, and Shaggy suggests to the gang that a cave they passed on the road might be their hideout. They begin driving to it, but a log has been placed in the road, and then a dryad appears in the trees and jumps down to the road. Scooby hides in the log, and when the gang pushes it out of the way, Scooby rolls down a ravine. Fred & the girls continue after the forest spirit while Shaggy looks for Scooby. The dryad disappears. With both this strange sighting and Shag & Scoob now missing, Fred & the girls signal Batman & Robin to land with the headlights. They suspect the "typical tactics of the terrible twosome".

The excellent "Dynamic Scooby Doo Affair" had the gang fooled by a revolving house. Not to be outdone, this follow-up features a revolving bridge, (a classic gag beginning with Tex Avery's 1942 Bugs Bunny Cartoon "All This and Rabbit Stew", using a log) turned by Joker and Penguin in the dryad and troll costumes. First, the Mystery Machine drives through, only to wind up back at the camp. (Joker: "you only 'turned' them about, and 'turnabout's fair play', not foul play!") Then, Shaggy and Scooby approach, but are reluctant to pass through, thinking it might be a toll bridge or have strange creatures in it. But Penguin aims to show them that "it's not a toll bridge, but a troll bridge", and that the strange creature is outside of it. So Shag & Scoob run through, only to be similarly fooled, finding the creature on both sides. Meanwhile, the others tell Batman & Robin what has happened. They make the drive again, with the heroes flying overhead. They now see what is going on, and the crooks take off, but leaving the bridge only halfway turned. Scooby and Shaggy fall into the void, landing on the island in which the crank to the bridge is located, and soon see that they Mystery Machine is heading for the void. Shaggy thinks the bridge controls the wheel, so Scooby is the one who cranks it the rest of the way. They catch up to the others, and drive to the cave. Batman & Robin follow the crooks, until they look back to make sure the gang is OK. But even with nowhere to hide, the "forest spirits" are gone.

The gang thinks the cave is so small that "no one in his right mind would use the cave as a hideout" (Shaggy: "I would". Fred: "like I said...!"), but soon Shaggy trips on a rock and falls through a section of wall. Scooby demonstrates this to the others, and they all realize, tripping and falling through, that the rock opens the phony wall. Inside, they find Shaggy, and a hidden cavern with an underground lake. Joker and Penguin, elsewhere in the cave are trying to make the stuttering professor reveal information about his invention, the "sighing flute" (flying suit) that allows you to "air through the fly", "flair through the eye", "coming through the rye", etc. The crooks realize how useful it could be for their crimes, and after failing to convince him through "finesse" (he realizes their scheme) they force him to tell them where it's at-- the Hillside Aircraft Company. (Even though "it hasn't been tested", the crooks want to "test" it).

Batman finds a covered hole in ground leading to the cavern (explaining "ancient volcanic eruptions often left a complex maze of caverns underground"). The crooks overhear Velma hoping the Caped Crusaders have caught them, and sic a giant mechanical bat after them to "cure them of their fondness of bats". Joker then activates a ghost, to scare the "bubble-headed bridge-crossers" into taking a boat in the lake (Shaggy: "It's so dark, how can the fish see the worms?"), which leads them into the "fearsome phantom fountain". They jump out, and the fountain begins coming after them. They make it back to land, but when Professor Flakey appears and touches Shaggy's shoulder, he faints. (The professor and Scooby "leg a grab" to pull him out of the water).

Batman and Robin use Bat-arangs to down the mechanical bat, and they and the others go to look for "that courageous boy and his brave dog". The Joker and Penguin see their shadow with the kids, and run, escaping in an elevator. Shaggy, Scooby and the professor show up, wading through the lake ("you guys are a sore for sight eyes; I felt like Crossington washing the Delaware"). He tells them that the Joker and Penguin are going to the Hillside Aircraft Co. after the suit, but it's really at the "Gutham Robber factory, er, Gotham Rubber factory". The elevator finally returns, and on the surface, they see that the crooks have taken off with the Bat-copter. The gang and professor arrive at the rubber factory, while the Dynamic Duo go get the Batmobile. (Outside are "Gotham-giving Thanks-City Day Parade" balloons of Fred Flintstone, Yogi Bear, Santa Claus and Batman and Robin.) Realizing that the crooks would eventually show up when they find that the suit is not at the other place, they place Shaggy and Scooby on guard outside while Fred and the girls go upstairs to the lab with the professor. He shows them the flying suit, while Shaggy and Scooby try to eat small kiddie car tires they thought were donuts. They see the Bat-copter, and what follows is one of the funniest dialogue gags in the series. Shaggy tells Scooby "We've go to do two things; we've got to warn Fred, and we've got to hide. Now you warn Fred, I'll hide" Scooby: "rokay.... Uh rait!" Shaggy: "Oh you want it the other way around? OK, I'll hide, you warn Fred!" Scooby: "rokay"; [begins walking] "Aw Shucks"! Not knowing how to alert the others, he tosses the tires at the window. The gang inside hear the helicopter, as Joker and Penguin land. Freddy and the girls look out the window and get tires on their heads. The professor hopes that the "Bilemobat" gets here soon with the "Dunamic Dyo". Inside the factory, Fred & the girls see the Joker and Penguin and trip them up by rolling Fred inside a tire with a broom. He lands in a vat of fresh sticky rubber, and the girls distracting by slinging beach balls with an inner tube. So they go after the "beach ball bombardiers" instead. Batman and Robin finally arrive, and when Shaggy and Scooby tell them what's going on, they then take the Bat-copter to the roof. The professor hears this, and their footsteps, and thinking that it's the "Jenkuin and Poger", throws the flying suit out the window. It lands right on Scooby, who begins pressing its buttons, and flying all over the place. Shaggy climbs the Batman balloon to try to rescue him. Batman and Robin are trying to catch him also. The crooks try to down him by puncturing the suit with Penguin's umbrella, but it punctures the Batman balloon instead. It too begins flying around, with Shaggy still on it. It deflates, landing on the fleeing villains. Now captured, Joker and Penguin begin insulting each other, and Penguin accidentally starts the suit when pointing at Scooby with his umbrella. But Scooby now has the hang of it and shows off with somersaults.


The Loch Ness Mess

The gang is driving along in the country side, after spending a day around Boston, and are on their way to Shaggy's Uncle Nathaniel's house. Shaggy, who is giving directions, follows the smell of food, thinking that will lead them to Uncle Nat's house, but instead, they run into a picnic of the G1obetrotters, who were out there resting after a bunch of games in Boston. After the picnic, Shaggy invites them to stay at his uncle's house which has "like, 75 rooms, man..." As they leave, a serpent rises it's head from a nearby lake.

Shaggy then drives the Mystery Machine, with Velma, Scooby, Meadowlark and Curly, and the others follow in the Globetrotters' bus. Shaggy is lost and Velma reads Shaggy's map, which is marked with the locations of all the hot dog and hamburger stands (Velma.,"You two are the limit, the absolute limit"). Shaggy, still lost claims he's taking the scenic route" Suddenly, a ghost carrying a lantern is spotted, blocking the road, telling everyone to "go away", and then vanishes. Terrrified, Shaggy speeds away. He then sees another ghost, and turning recklessly, drives through brush and back onto the road ("a neat shortcut"). Shaggy is driving so fast he misses a "bridge out" sign, and the others can't catch up to him to warn him. Unable to slow down, he crashes through the barricade, and comes out on the other side OK. The gang wonders why the bridge was closed, and inspects finding nothing wrong with it. Uncle Nat appears, meets the gang, takes them all to his house, and explains about the bridge. He had built it himself months ago, but did not put up the sign. They also talk about the ghosts they saw, which have been appearing around the area often.

To ease the fears, the Globetrotters show off their various basketball stunts. Uncle Nat finally realizes that these are "the Globetrotters" The ball hits a spinning wheel, and Scooby gets covered in wool.

Shaggy and Scooby walk around the house looking at pictures of Shaggy's relatives.("noses run in our family") Scooby sees the eyes of a picture of an aunt wink, and tells Shaggy, who says it's only his nerves. Shaggy finds an old family album with baby pictures of both him and Scooby. Scooby is frightened by the figure of a dressmaker's dummy, and showing him how it is used, Shaggy dresses him like an old madam. Scooby sees an eye in another picture wink, and when Shaggy looks, the ears wiggle ("Your nerves are getting on my nerves").

Shaggy and Scooby unknowingly drink Uncle Nat's soap formula of sheep tallow and hog fat, and then everybody turns in for the night. The ghost of Paul Revere rides outside on a horse warning "The British are coming, Danger, leave At once." Everybody is awaken, and Shaggy, Scooby and uncle Nat are hiding under a bed, discovered only by the sound of their chattering teeth. When they return to bed, Scooby, losing a draw is placed on guard duty. He is scared by the shadow of a tree branch and wakes up Shaggy, pulling him out of bed with a string attached to his toe. Shaggy takes over guard duty, and sends Scooby down to get a snack. A ghost appears in the window, and comes after him, following him upstairs. Shaggy sees and wakes everybody up, yelling "WE'VE GOT TROUBLE-- WITH A CAPITAL G-H-O-S-T!" They run into a closet (and Shaggy tries to go back out after the sandwiches, but is pulled back in). But then the eyes and mouth of the ghost appear in the dark of the closet with them. The gang scatters. Shaggy, Scooby, Meadowlark and Curly wander into a library (Shaggy: "Why not a kitchen?") and find a secret passage behind a bookcase. the ghost appears in there too. Meadowlark tries to stop the ghost with a large iron kettle, but it rolls right through the ghost, not even slowing him down (Shaggy: "but that sure speeds me up"). They finally escape down a laundry chute, but then Meadowlark and Curly rise out of the laundry bin covered with sheets, (looking like ghosts), frightening Shaggy and Scooby.

They then rejoin the gang at breakfast. Uncle Nat tells them about a nearby cove with scuba diving and water skiing, but also warns them about the rumors of the sea serpent in the cove. Scooby faints. They take off for the cove, and arrive at the boat rental office but the attendants, Winslow and Selby, refuse to let them rent the boats. The gang threatens to get the sheriff, constable, or city council and the attendants comply. Freddy takes Shaggy, Scooby, Meadowlark and Curly out on a boat to go scuba diving, while the others go water skiing. Winslow and Selby's boss Morgan, watching from the dock chews them out for letting out the boats, saying their scuba gear "can foul up things a lot worse than that landlubber sheriff!". The divers plunge into the water with Scooby in the lead. He sees a sunken ship, and then the sea serpent suddenly comes out of it! Scooby zips past the other divers, who then see the monster and and dash back up and out of the water. Terrified, they tell Freddy to get them out of there fast. Back at Uncle Nat's, they tell the others what has happened. This time Shaggy and Scooby aren't accused of making it up, as they have "eyewitnesses"-- Curly and Meadowlark.

Uncle Nat points out that until now, the serpent has only been seen at night --just like the ghosts. Uncle Nat's "Yankee spirit" kept him from leaving long ago, but he did mention the offer given to him from Winslow and Selby. Freddy suspects a connection between the ghosts and "our Loch Ness Monster", and suggests going back down to the cove at night.

Back down at the dock that night, the gang decides who goes out on a boat to look for the serpent. Shaggy pretends to be blind, but then reaches for a banana held out by Meadowlark ("But you've got a terrific sense of smell!"). But Fred determines whoever saw the serpent before must be the ones to go back, meaning that Meadowlark and Curly have to go along with Shaggy and Scooby. (The others tease "We miss but on all the fun"; "maybe you'll run into oby Dick too!") Meanwhile, the Globetrotters remaining on land entertain the girls with more basketball tricks. But then two ghosts appear and chase them, (looks like they get to share in the others' fun after all!) They run into a cabin and hide in various places. One of the Globetrotters hides under a bearskin rug and jumps up, scaring the ghosts for a moment and they all get out.

Out on the cove, Scooby is first frightened by his own reflection in the water, and then the real serpent finally does appear, breathing fire at the gang. They frantically turn to avoid the serpent's tail, but then Scooby is thrown off the boat, landing on the serpent. His foot knocks off an air valve, and the serpent takes off into the air, deflating, ("a sea-sick sea-serpent!"; "nothing but hot air"!), then lands, knocking two of the ghosts into the water. They turn out to be Winslow and Selby. The ghost with the lantern tries to escape, but is clobbered by a basketball thrown by Curly. It is Morgan, who invented the serpent, and remote controlled it with a device in his lantern, and made Winslow&Selby go around in the ghost costumes. He was after a sunken treasure in the ship, but Uncle Nat explains the treasure was "a fake; a dummy; just like your sea serpent". It was a leftover set from a movie filmed in the lake years before.

Scooby plays a trick by disguising as a ghost with a basketball head, scaring Shaggy and Uncle Nat. But then he trips, and the ball falls off and rolls back at him, scaring him. He lands in Shaggy and Uncle Nat's arms as everyone laughs.

•The best episode in the series in terms of settings and ghosts, where Dynamic Scooby Doo Affair was the best plot. This one is the most classic essence of a Scooby Mystery, with the spooky countryside, glowing ghosts, the score used when the one with the lantern appears on the roadside and then vanishes (to me, the most classic scene of Scooby's career), and of course, the huge mansion full of secret passages and laundry chute, and the ghostly lantern glow coming after them down the hallways and up the stairs. Also throw in a double plot with two apparently unrelated "haunts". The title to me was silly, as "Loch Ness" is only a passing reference in the story. May also make one think of the later inferior stories where Scooby actually visits Scotland's Loch Ness.
A better title? How about "Run if by Land; Shoo if By Sea". This perfectly captures the double mystery setting of it.

•The plot is potentially spoiled in that it is quickly obvious that Winslow, Selby and Morgan are the culprits. The giveaway is "let's get them out of [the cove]", and then the serpent appears.

•Selby is voiced by John Stephenson with a deep voice in his first appearance at the dock, and then at the end, is voiced by Ted Knight with a higher pitched voice. He also changes appearance from a large hulking figure with a mean looking face, to a smaller pose with a timid looking face.

•The only episode of the three that does not include a Globetrotters game, other than the performances they do for the gang.

Mystery of Haunted Island

The gang is driving to an excursion on the Picnic Island Queen. They stop at a shack to look for a phone after running out of gas and hear "somethin' thumpin"'(which Velma turns into a tongue twister). The Globetrotters are downstairs practicing for a big game with the Scorpions. Geese crashes through the ceiling, discovering people have entered the shack. They meet, and the Globetrotters agree to go with the gang for a retreat on Picnic Is. (As they leave, eyes are seen in a wall ("that's what they think!")

The boat has left before they arrived, and someone switches the sign to a boat they find, is a "rusty old tub". They board, and discover too late, that it is really the Haunted Island Queen, as the gangplank goes up and the crewless boat drifts off. "Christopher Columbus Meadowlark" acts as captain.(When told he's never been a captain before, he responds "Columbus never played basketball!" With the others as the crewmembers, they try the anchor and the wheel and lose both. Meadowlark: "If Columbus had this crew, the world would still be flat!" They soon discover the engines are running, and another wheel with two hands steering it. (Daphne: "All hands on deck; except you two!") In the galley, Shaggy flips a pizza, which somone replaces with a heavy metal lid which knocks him out. Curly suspects they're being seajacked. Bobby Joe is asked to give their position, and reports where everyone is on the boat. They finally arrive at the island, and see a big mansion and decide to sleep there. (BJ takes a picture of Scooby and Shaggy. Too scared to say 'cheese', Scooby slaps himself and utters "Roquefort".) Some bats scare them into entering unannounced (other than them shouting "announcing the Globetrotters!") Meadowlark asks if anyone is in the house, and Gip says "yeah, there's you, me, the kids...", etc. Inside, some ghostly statues grab onto Shaggy and Scooby (Gip: "Yeah, they grab us too, cool aren't they.") They all take bedrooms. Shaggy and Scooby say their prayers. The Globetrotters begin wishing each other goodnight one by one, then they notice an extra pair of feet --metal ones, in the bed with them, and they run and hide behind a curtain. Curly, determined not to be tricked into volunteering this time, is nevertheless lured into raising his hand when Meadowlark says he's growing hair. In the bed, a knight appears from under the cover and pulls Curly under. The others pounce, only to discover Curly. Wondering how the knight got away, they soon find out when the bed drops them through the floor.

Shaggy and Scooby are frightened by a clock that has a laughing vulture in place of a cuckoo. They seek to join the Globetrotters, and see a ghost in the window. Scooby leans on the head of a statue which activates a revolving section of wall, which leaves both him and Shaggy outside the house, falling into the void. Trying to get back inside, Shaggy has Scooby lift him to a window, but Scooby is frightened away by a little ghost that now carries Shaggy into the air. When he realizes what is going on, he grabs a tree and slides down, bumping into Scooby who was climbing up. Meanwhile, the Globetrotters have landed in a library, with no windows or exits. Some glowing books float off a shelf, and they all begin throwing the rest of the books off of the shelves looking for a secret exit.
Behind the last row of books they remove, they find glowing handprints leading to a clock. Geese sets the clock to the right time, and its door opens, revealing the secret passage, and more handprints leading to the outside. Meanwhile, Fred &the girls, still upstairs, wake to find everyone gone, and begin following glowing footprints.
Shaggy and Scooby next try to pole vault into the house, but a smiling black tree grabs it from them, sending them crashing into the passageway the Globetrotters were exiting from. They all follow the handprints outside, while Freddy & the girls follow the footprints outside as well, and they bump into each other in some hedges. They all see three pairs of glowing hands and feet walking to a house, but when the door is opened, they become recognizable in the light as three hooded people. Scooby, climbing on the branch of a tree, falls off and lands in the chimney, smoking them out, and tinging his fur. It was the owner, trainer, and head coach of the Scorpions, who had rigged all of the gadgets such as the knight and the boat with wire and remote control. Many of these items are seen in this house. The rival team leaders did all this just to make the Globetrotters to tired to play. And it has worked, as the team is now out cold.

The next day, at the game, they are losing 42-0 by the half. The crooked rival team leaders watch and laugh. Back in the locker room, they just want to be left alone to sleep, but when Freddy tells them they must come back in the 2nd half ,and "put this game on ice" Shaggy and Scooby get the brilliant idea to douse them with ice to wake them. Back on the court, they are still sleepy, but as Shaggy and Scooby repeatedly throw more ice on them, they are able through sheer stupidity to tie the game as the Scorpions slip and slide. Curly is now sleeping under the net, but is able to pull through the winning basket with a large snore. Everyone now orders hot dogs, but Scooby has taken them from the vendor and sits at the scoreboard counting each one he has eaten. The total is 15!

•Another episode where the bad guys are not arrested

•Similar in setting to "Loch Ness Mess", this one is also on the top of the list with all the secret passages in a mansion, and other classic Scooby getups.

•A running gag is the frequent baldness jokes Meadowlark makes towards Curly

SCOOBY DOO MEETS JEANNIE

(aka "A Mystery In Persia")

The gang is driving along in the countryside. Shaggy notices how deserted the road is, and is hungry. They see Cory and Henry driving along in their motorcycle. Soon, Jeannie is following along, flying overhead in a sitting position. Scooby imitates her magical ponytail with his tail. The Mystery Machine crashes and the rest of the gang finally recognizes Jeannie and friends. Scooby and Shaggy, in an amorous daze, call for Jeannie, blaming Freddy for the accident, and calling the Mystery Machine an "old truck". She magically removes it from the mud. Shaggy asks her to "zap up some food", and she instantly creates a picnic. Sandwiches disappear from Shaggy and Scooby's hands and Babu appears standing in the coleslaw.

Freddy asks Jeannie's gang to join them, and they leave off driving. Jeannie causes Scooby to float along with her, but when Babu tries to do the same with Shaggy, he makes the whole Mystery Machine ascend to the sky. Jeannie puts it back on the ground. (Babu: "maybe I used too much 'yapple'; or too much 'dapple"'). They stop, at a fork in the road. Babu receives a message from the Great Hajji for Jeannie to come to Persia to help a Prince Abin, a friend of his. The next scene they are in ancient Persia, and unbeknownst to them, a man and an evil genie are plotting against the Great Hajji and his help, Jeannie.

The gang arrives in front of an old palace. A gate opens by itself, Shaggy and Scooby start .running and Jeannie magically brings them back. Inside, they check several doors but don't find anybody, so they decide to sleep over in some of the rooms. In his room, Scooby sees a veiled ghost in a closet, who comes after him, and then after Babu and Shaggy. Babu tries to make him disappear, but only makes the bed they're hiding under disappear. He then calls for Jeannie who makes the ghost disappear. Shaggy thinks it was a joke, but Jeannie says it was a "dangerous game" being played by someone. Henry is grooming himself in a mirror and then his reflection begins acting funny, moving differently than he is. He tries to explain to Cory who doesn't understand. He then tries to demonstrate in the mirror for Cory and Jeannie, but now nothing strange happens, and they think, he was only imagining.

A vulture flies around the palace and then everybody suddenly disappears from their beds, all landing in a room full of doors, save Jeannie and Babu. Jeannie senses her master (Cory's) presence in a nearby pyramid. Landing in the room, Shaggy thinks it's all a dream. Henry blames "the me in the mirror" (to the confusion of everyone else). They then try some doors, finding only a strong wind and a monstrous hand. Jeannie magically opens a door from the outside and Shaggy and Scooby, who had just been convinced to try another door, fall out. Everyone is now reunited and are then welcomed to Zendat by Abin's uncle Abdullah (the man earlier seen with the Jinn), who appears above the pyramid.

In Prince Abin's palace, Abin explains his problem. Strange things have been happening; ghostly voices in the night. Yet, if Abin doesn't stay in the palace for one year he cannot become Sultan. Legend has it that an evil jinn who was imprisoned by Abin's ancestor was making the noise, indicating that someone has released him. Shaggy, Scooby, Henry and Babu hear the voices and take off running around the palace and scare each other from around a corner. Jadal, the evil jinn appears scaring Scooby. They run and Babu 'splits' literally. Uncle Abdullah encourages Abin to leave. Jadal chases the four around the palace. Every trick Babu tries to perform is a blunder. They hear Jadal and Babu disappears. Shaggy, Scooby and Henry escape by disguising themselves. They smell food and run to a kitchen and begin eating out of a kettle. A woman shows up and shows them that it is laundry. The rest of the gang enters. Jadal appears out of the fire, freezes everyone and imprisons Jeannie in a bottle (as he had been imprisoned for 10,000 years), And then disappears with her. (Abin just now realizes that she is a real genie) Abin offers to leave the palace, and give up the sultanate. Everybody searches the palace. Shaggy, Scooby and Babu find "Watch this spot" painted on the floor, and that section of the floor carries them down to a cellar. The others see the spot, and are carried up to a room Abin never even knew about. Henry sees a window with a camel walking in the desert outside, and thinks it's a "realistic picture". He leans to far and falls out. Then suddenly the whole room tilts, and they all fall out, landing in Jadal's cave. Velma finds a "thousand year old" bottle, and Abin gives it to her. Meanwhile, Babu, Shaggy and Scooby hear Jeannie, and think it's her ghost. Then they see her imprisoned in the bottle in a hole in a wall, but it is protected by an invisible shield. Scooby howls, breaking bottle and Jeannie is now able to free herself. Soon she, sensing her master, finds him and the others from on the other side of a solid rock wall. She, recognizes Velma's bottle as being 10,000 years old.

Jadal appears and duels magically with Jeannie. Jeannie, knowing all his tricks, defeats him, forcing him back into the bottle. Freddy and Jeannie point out that whoever released him was big master, and therefore the cause of all the trouble. Jeannie makes him appear, and it is Uncle Abdullah. He felt the power and wealth of the sultanate was rightly his because Abin's father ruled with love and not by force "as a sultan should". Jeannie cannot judge mortals, so she imprisons him in the bottle with Jadal for the Great Hajji to take care of.

Shaggy and Scooby and eat out of the kettle again, but this time instead of laundry, it is soap. Scooby hiccups bubbles.


SHIVER AND SHAKE, THAT DEMON'S A SNAKE

An excellent plot, that takes our gang through three cities, in two countries. We begin in Haiti, where a snake demon scares some guards and uncovers a shipment of silver. The gang arrives on their cruise, and at a woodcarving contest, Scrappy carves himself, in a breeze, covering the others with sawdust. Daphne buys a cobra souvenir, and Shaggy finds a key, which a woman on the cruise says is good luck against voodoo. Back on the boat, she explains the snake image. That it's the image of the voodoo demon is only the good news. The bad news is that it carries a curse.

The snake demon is now on the ship. Shaggy and the dogs are sleeping in hammocks. Scrappy falls, awaking Shaggy and Scooby. They make a snack, but Scrappy eats it leaving them still hungry. They dig for food, and Scooby finds an anchor. Wearing a captain's cap and vest, he looks like "Long John Scooby". The snake demon appears, and they grab Scrappy and run. They barricade the door, thinking they've lost him, but Scrappy carries him in from the other way ("Look guys, I've found him!"). They go to tell the others, and he appears on the deck. Shaggy gives him the idol, but Scrappy takes it, drops it into the water, and jumps in to retrieve it, but it is lost.

They arrive in Miami, and the gang searches the ship. Shaggy and Scooby show their 'ACA'(American Cowards Association) cards ("Don't run off without it"). Shaggy and the dogs are left on the dock. Just to humor Scrappy, Shaggy tells him "I'm sure the demon will show up", and he does. They try to escape on a conveyor belt, and crash into some boxes. Shaggy and Scooby run, and Scrappy challenges the demon, who puts him in a box. He gets out and makes a Scrappy trap that winds up landing Shaggy and Scooby in a fish tank. ("Nice of you guys to try it out"). Scrappy then eats a whole cake.

They have set sail again, and the woman tells the gang that everyone is in danger except Shaggy, because he has the key. He is placed on "the dog watch" (Scrappy: "That means us, right Uncle Scooby"?) The demon grabs Shaggy and takes him up to the mast, and takes the key. Scrappy goes to his rescue and the demon falls into Scooby's arms. He tosses him and runs.

The three sleep on the mast, and the boat finally docks at New Orleans. Shaggy and the dogs eagerly run to a parade, and hop on one of the floats. Velma notices the ship is riding high, and they see purple flowers on the dock. Realizing one of the floats has pulled up to the dock and that Shaggy and the dogs are in terrible danger, she disguises as a traffic cop and diverts the float. Scrappy recognizes her, and she warns them, but it is too late. Scrappy is thrown forward and lands on the driver, pulling his clown mask off, exposing the snake demon, who goes after Shaggy on top of the float. They hold on and are slung off, splatting the demon. The gang begins to explain the mystery; he was smuggling the silver ingots, and unloaded them from the ship to the float. The significance of Shaggy's key is that it unlocks the secret cargo hold--in plain sight on the side of the ship. Unmasked, the demon is the first mate.

Scrappy and Scooby are a two dog dixieland band. Says Shaggy: "Dog is the right word!"

THE RANSOM OF SCOOBY CHIEF

AFTER 10 years and 104 episodes of solving mysteries, Scooby is by now established as a famous star in his own right, being right away recognizable, and worth millions to a pair of New York City bad guys looking for a quick fortune.

Dropped off in the city by Freddy and the girls in the Mystery Machine (their one of only two brief appearances in the story), Shaggy and Scooby take Scrappy to his old neighborhood to visit his old chums, Annie and Duke. Scrappy calls them out of their tenement with the group's ear piercing secret whistle (Shaggy: "I wish you'd keep it a secret!"). Scrappy boasts to them about how he had been busy splatting ghosts and monsters left and right with his Uncle Scooby, who he introduces to them as "one in a zillion". This further motivates the two nearby crooks, who had already been eyeing Scooby for their ransom scheme.

The gang begins to tour the neighborhood, but Scooby and Shaggy are only interested in the grocery store ("You check out what you want to check out, and we'll check out what we want to check out"). Upon exiting the store, Scooby, whose vision is blocked by all the grocery bags he's carrying, gets trapped in the bad guys' truck, and is driven off. Shaggy alerts the others, and runs, climbing aboard the truck, knocking off a crate. The puppies find the shattered crate, and piecing together a "Made in Japan" plaque, Scrappy fears they've taken Scooby "clear around the woild". But Annie figures out they've taken him instead to "Paris"— the Paris Warehouse, which is stamped on a label, and is only a subway ride away. They manage to fish a runaway token out of a sewer with bubble gum, and disguised as a man, they sneak aboard the B train.

Meanwhile, Shaggy and Scooby, locked in an upper room of the warehouse, launch a couple of unsuccessful attempts to escape out the window, which is then barred; and next try to bluff the crooks with interrogation and a growl. They finally find a vent they can crawl through.

Scrappy and his friends arrive and stick plungers to the wall of the building, forming a ladder up to the window. They fit easily through the bars, and encounter the crooks, who at first think Scrappy is "a cute little puppy" (You know what that idea does to him!), but then realize that "they mean business", and flee. Meanwhile, as luck would have it, the other end of the vent drops Scooby and Shaggy right back into the bad guys' truck, which they now drive to the docks, and place Shaggy and Scooby on a cargo ship. The puppies discover one of the crooks making a phone call regarding the ransom ("Get me Hollywood,—or anyone who handles ransoms"), and follow him aboard his boat ("nobody's here" gag under covers), and then onto the ship. Shaggy and Scooby pile boxes up to the hatch, but seeing Shaggy's hand opening it, the puppies pounce, thinking it was the crooks, and Shaggy and Scooby go crashing back down to the floor. Shaggy asks Scrappy to throw him a rope, but Scrappy throws down the whole rope, not realizing he was supposed to keep one end. The bad guys discover them. Scrappy grabs one of their legs, but his friends snatch him away. Tiptoeing around in oilcans, Scrappy trips, hitting Shaggy, who had managed to reach the hatch again, once again sending him crashing to the floor below. (Upon hearing that Scrappy's gang would save them, Shaggy asks "who'll save us from Scrappy's gang?") The hostages manage to escape again, but are catapulted right back down the hatch by a Scrappy-trap intended for the crooks. The puppies are then netted themselves, and now depend on Scooby. Shaggy and Scooby realize a life raft (which Scooby earlier rendered useless by inflating inside the ship), will now have to be their only way out after all. They are able to stuff it through the porthole, and it sucks them out, flying all around the seaport. They finally land on the crooks, who now surrender, asking to be taken "someplace safe—like a nice jail cell".

When Freddy and the girls return to pick them up, Scrappy's friends ask him to do his secret whistle one more time before departing. He does, practically deafening everybody, and blows out all windows and tires of the Mystery Machine. Nobody does it like Scrappy!

With this transitional episode (of sorts), we draw to a close the first era of mystery solving. Scooby, Scrappy, and Shaggy now will take off on their own, in a series of entirely different type adventures.



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